Happy Holidays from Bottled Starlight

I’m still on vacation so it’s just fan art right now. Normal nonsense resumes next week.

By Annachaid

By https://vgen.co/Rain_Lambda

By https://bsky.app/profile/mockingmoth.bsky.social

By https://vgen.co/qui

By https://bsky.app/profile/thanvi-mansi.bsky.social

By https://bsky.app/profile/hodan-0w09.bsky.social/post/3matfhafzas2z

By https://bsky.app/profile/giselledoodles.bsky.social

By https://bsky.app/profile/h0neyfr0g.bsky.social

By https://vgen.co/qui

By https://bsky.app/profile/natae.bsky.social

By masokidsjr

By https://vgen.co/qui

By https://bsky.app/profile/catsidhesilvie.bsky.social

By https://bsky.app/profile/strangely.bsky.social

By https://bsky.app/profile/mjenai.bsky.social

By https://bsky.app/profile/agurami.bsky.social

By https://bsky.app/profile/unluckyfee.bsky.social

By https://bsky.app/profile/tsubelle.bsky.social/post/3mb3umz6i6c2w

By https://bsky.app/profile/sinful–potato.bsky.social

Test Build Sent to Testers! Ahhhhh.

By Martea

I have sent a build to the testers so they can run down all the bugs. There will be many. There are about 100 maps, about that many NPCs, like a dozen quests of various sizes, 30+ new enemies, dozens of new skills, new forms, new TF sequences, and so much more to test.

What I’m saying is, look forward to a patron build in January.

Wow, cool, wow, a fanmade mod you can find right here! This mod is the prologue, featuring a new character, Emilia, who has grown up in the Regulus breeding program and is about to graduate. However, her unique skills, unique personality, and difficult relationships come to a head and she is thrust into a scary situation!

It’s a few hours long, has an optional dungeon, no TFs (but Emilia is a necromancer who summons skeletons) and tons of silly dialogue and not-so-silly drama. Go check it out! If you need help, visit the mod chat on our discord.

Oh and start a new game (the mod is not meant to interact with other chapter saves and the like).

Next week will be a very, very brief post. Probably just a roundup of questions and fan art. Don’t expect much of me until January.

Continue reading “Test Build Sent to Testers! Ahhhhh.”

Bottled Starlight Turns Ten!

That’s right. Our (unofficial) founding was early in 2016 and I’ll be damned if I’m going to write our birthday piece in January.

I intend to spend most of January hungover, and I don’t even drink. Anyway, I asked the various studio members to say something about our 10 year history. I’m not even gonna proofread them!

(This is a lie I fixed a few spelling mistakes)

Psyche! First it’s a dev update. We are VERY close to being ready for testing. I have some more NPCs and examinables to add, I have to put in code to basically cut the kitsune finale (sorry, we’re just not going to have the sprites ready in time. You can do the rest of the questline.) and then I need to add TREASURE to the maps so you can find all kinds of goodies. Then I’ll send a build to the testers and take a day off.

PSYCHE AGAIN I won’t take a day off I’ll be fixing bugs for weeks. Combat is coming along pretty well, I will have to trim a lot of enemy groups and there’s always more balancing to do.

Plus we will have a very special prototype coming up – soon! I don’t know when it will be ready! And when the Ch2 update comes out, I have another prototype to make before we start WoR! AHHHHHHHH

Continue reading “Bottled Starlight Turns Ten!”

Development Update: December 8th, 2025

I have about 80% of the portrait/NPC entries. If you’re one of the top three tier backers for the WoR kickstarter, check your messages! I will chase you down *individually* if I have to.

All the major and minor quests are now complete. The last one was a needlessly complex scene in the Poterup baths. Why did I make it so complex?! It reacts to your actions, why do I do this!?
Anyway, from here on out, it’s combat balance, item placement, NPCs, and examinations. There’s still a lot of work to do to make the world of Chapter 2 come to life and be interesting to explore.

All of the developers are chipping in to make this happen.

That’s right, next year in January is our studio’s 10th anniversary. Because everyone will be too wasted off eggnog to do a big post in January, we’re doing it next week. Get psyched for that! You’ll hear from the entire team, not just me, Salty! I have so many regrets! I fuck up often!

You’ll probably see at least one picture of Niko, too.

Continue reading “Development Update: December 8th, 2025”

Development Update: December 1st, 2025

I have sent messages to all backers in the top three tiers of WoR who are going to have custom characters in the game, either as portraits, NPCs, or Enemies. Inky wants to get started on those this month. If you didn’t get the form but think you should have, you can email us at pandemonium[at]starlightstudios.org with questions.

Now on Itch.io and Wechange.me!

After a battle with squirrel hybrids, Dorothy chews out her teammates for their sloppy form. She’s under a lot of stress, and the new yoga place that opened in a mini-mall seems promising. Dorothy soon finds her mood improving, not to mention she gets to sleep at a reasonable hour. She even finds herself wanting to hang out with Jamie and the others. The only problem is that she can’t really seem to remember what happened at the last yoga session, and finds herself becoming less herself, and more like someone pretending to be herself.

The tenth Tales of Strings is now out, and we’re going back to our roots with Doll Transformation here, everyone. Xandra went totally wild on this one, don’t miss the bonus art package!

As usual, if you’ve been a patron for the previous month of November of or more than 5 dollars, send a DM over Patreon for a free copy. Next time: Butterflies!

While I’m not going to unify the map and warp code yet, it’s really gnawing at me. Otherwise, all the spa puzzles are done, the map work is done (for now) and I sent a set of revisions to Stinkehund. All the portraits are done (thanks, Koops) and Koops/Hund want to help with the sprites. The art assets should all be done soon. My target is a Patron Release at the end of the year, though I may push it back to let the testers have more time with it as there is a LOT to test. If that does happen, it’ll be worth it to have a smoother launch.

Continue reading “Development Update: December 1st, 2025”