Witch Hunter Izana 1.36 Released
This is a bugfix update that fixes that pesky memory leak that only occurred when using mods. It took me five hours to track down yesterday but we finally got it! It should be rolling out to all platforms soon. This will also nominally affect RoP and WoR but since those don’t technically support mods (they do but you need to punch it in yourself) I don’t need a new RoP release.

Witches of Ravenbrook Design Update Next Week
I’ve been planning this one for a while, it’s a big design discussion on my plans for the game. It’s going to take a lot of prep work too so look forward to that. It will go into enemy threat, character progression, the persistent world, event handling, and more!
Big Halloween Update if you missed it!
If you didn’t see it, there was a big Halloween update last week on (what else) Halloween. It has a new story, mod releases, and the previous WHI update!
Other Development Update
Now that the WHI stuff is done, it’s back to work on the RoP update. Unfortunately, I spoke to Chicken and Cavecrawler Sanya will not be in the next update. It will have to be patched in afterwards. Sorry, we just won’t have time. You’re still getting three new forms, a huge new area to explore, quests, enemies, and all kinds of great stuff.
I know it’s not the same without being a cavecrawler.
Otherwise, the map is done and Hund is working on the bridge background. Koops only needs one talk sprite sheet. Art is 90% complete, and once the combat is done I have a few quests to go. After that, I want to test this one a bit more extensively. The goal is to release to patrons by the end of the year.
Continue reading “Development Update: November 3rd, 2025”


























