Development Update: September 11th, 2023

Wow I think the democratic response to the poll question is overwhelming. People want Pumpkin.

But the runner up, secrebots, will definitely be in chapter 5. At the meeting today we decided on our immediate course of action.
0: Some code refactors. Backend stuff, I have already changed a lot of code I had been putting off for months while WHI was in development. The autobuild system was overhauled, a lot of things are named Star instead of Sugar, and the repository comes with dependencies in it for OSX and Windows.
1: Witch Hunter Izana support. Bugfixes and QoL stuff. That will be most of this week.
2: Chapter 1 update. This one will take a few months, it contains a couple new tfs and quests. The new art is mostly done (good job Giga!) but I was busy with WHI so I haven’t even started on the code or mapping.
3: Chapter 5 update. 1 new quest and TF, the secrebots! This means I will also have an excuse to issue a bugfix on the chapter and people will help make sure I didn’t break things even worse.
I have something very special planned out for this quest, trust me. We will also attempt to add the 55’s Sundress costume for this release as well.
4: Harpy Tower Defense. The long awaited harpy TD update, a playable minigame with integration into the rest of the chapter.

After those are done, we’ll be proceeding with the rest of chapter 2. So a series of smaller updates and an excuse to cram in bugfixes, then the main event.

Yep, at 500 units sold I said we’d make Hard Mode. Well that has happened, so it’s on my to-do list. Hard Mode will both affect normal gameplay as it will add a bunch of new abilities to unlock via attuned charms, and be its own mode you can play. You’ll need to start a new game to access it, as the NPC who activates Hard Mode disappears once you defeat the first boss.

Hard Mode is intended to be the kind of gameplay mode for experts where you need to use all your tricks to get through enemies. They’re both tougher and smarter, with new AIs and abilities designed to give you problems. Losing has never been more fun!

Exactly when Hard Mode is going to come out depends on a lot of factors, probably some time after the chapter 5 update. It doesn’t require much new art (there may or may not be new enemies added) so it’s all coding stuff, but it’s also a serious refactor and make take a lot of tweaking to get the balance just right.

WHI added several new ideas, both for combat and for how to organize things like crafting, item nodes, and level ups. Some of these might work in RoP, some might not! I have my own opinions but you know I want to hear yours, too.

I made a silly poll you can reply to. You really shouldn’t if you didn’t play WHI of course.

Oh and if you did play WHI, be sure to leave a review on Steam/Itch! It helps the game’s visibility.

I will make a general game feedback poll for WHI next week, where I ask you what your favourite bad ends and stuff were.

Note: See the fan art section below for the Raiju Fan Art!

Cool Raiju fan art by Poliedro123. Source.

Rationally debate this post on the forums!    Discussion thread for String Tyrant!

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