Runes of Pandemonium v4.27 is Out!
Downloads page as usual, or get it right here (Mega.nz / Mediafire) (Win/Lin/Mac Bundle)
Changelog:
Minor
*Added three new achievements for chapter 1. These will unlock retroactively if you got them before this version.
*Added extremely dumb butterbomber reference to chapter 5.
*Changed gi_Force_Facing to giForceFacing. If you know what this is you’re something impressive.
*Added a little extra dialogue to the LRT terminal on the off chance you choose to revisit it later.
*Restructured bottom of mines boss dialogue to reflect losing the battle.
*Restructured a Sophie date conversation a bit.
*Adjusted voice ticks in golem TF.
*JX-101’s talk sprites are now shaded, thanks to Stinkehund.
*The helpful NC+ Rilmani at the Salt Flats will now remove Florentina from the party so you can see the Adina stuff. Florentina will rejoin when you leave the area.
Bugs
*Fixed a catalyst marker in chapter 1 being on the wrong map.
*Fixed missing asset load lists when playing chapter 1 after exiting and restarting the game.
*Fixed incorrect tiles in the hydroponics/datacore area.
*Can no longer get 55 stuck on a wall when entering the LRT facility for the first time.
*Fixed incorrect facing after exiting elevators in Sector 198.
*Fixed incorrect dialogue appearing in Sector 198 before it was meant to.
*Fixed music not playing correctly after loading a game.
*Fixed boss music not playing during the Equinox boss battles.
*Fixed error text when spawning DarkmatterGirls during certain cutscenes.
*Fixed an awkward collision during the Serenity Base cutscenes.
*Added missing emotes in post-Darkmatter TF scene.
*Added form handlers for Linda in the repair bay of Sector 96.
*Vivify in the LRT will now correctly be marked for “Volunteer” if you don’t have the form yet.
*It should no longer be possible to get 55 stuck when watching the Serenity Observatory Darkmatter scene.
*Fixed the longstanding HP roundoff error in the main menu (may still affect combat, be vigilant!)
*Manufactory doors should no longer cause issues once Christine’s cover is blown.
*Fixed percentage-of-max healing abilities displaying 0% in their descriptions.
*Fixed stackable items being sold changing their names to “AdventureItem” in the buyback menu.
*You can no longer deathwarp past a cutscene trigger after defeating Infirm and thus prevent yourself from using warp points.
*Wisphag paragon sprites are no longer bats.
*Fixed one of the slimes in the mausoleum area having the wrong combat encounter.
*Fixed the combat glossary showing random number garbage where percent symbols are supposed to be.
Mostly bufixes, but the Black Screen Bug has been fixed! Hooray!
Witch Hunter Izana v1.12 Is Out!
Changelog:
-Mod load order option will disappear when changing languages.
-Moved Inventory UI around a bit so there’s more space for item names, made item names shrink to match length (needed for JP translation)
-Fixed quest descriptions not displaying.
-Fixed being unable to craft charms if you ARE NOT using the Palette Forms mod.
-Fireburst no longer says it costs 10 MP (it actually costs no MP).
-Fixed a bug where the game would crash when attempting to create a new save onto a file slot rather than using the new save button (Thanks, Meryl)
Once again, bugfixes. This will remain as a beta for a little bit just in case there is some other horrible bug I didn’t fix this time.
Budget Report!
We do a periodic budget report so you all know where the studio money is going. You can find it here.
Witch Hunter Izana Voted Images!


That’s right, Chic now has some free time, so she finished up the 1000 sales bonus art. You voted for: Salty as a bug! Well you got it, now I’m a moth. Thanks a lot. So I spent my own money to commission Chic to draw Living Armor Izana which was the 2nd place thing on the poll. Splendid work as always, Chic!
Development Update!
As you can probably guess from the changelogs, I’m now working on the chapter 5 update, getting the bugs out of the way before I start the new stuff. It will be a few more weeks of these before I have to start making the new quests and NPCs so there will be several more public patches before things go back to being supporter-only for a month.
Koops has finished one of the new characters (Chapter 5’s fortune teller) and is working on the trainer, Chicken actually made some enemies for chapter 2 (where does he find the time!?), Hund is working on the chapter 2 intro image, and I’m going to gut Urimas.
We have also put out our casting call for chapter 5’s voice acting. Yay us.
Fan Art! Fan Art!

It’s Ghost Mei in Maid Outfit number 6 by XandraSubmarine! What the hell is Maid Outfit number 6? Look at this thing.
Wearing a leg garter when you have no legs is next-level. This is why you will never be as good a maid as Ghost Mei.


BlueLily is slightly updating a few of the chapter 3 designs. I can’t wait to see how our artists render them for RoP but we got so many chapter 2’s to do first…
Curious Cat!




THE PEERLESS NIKO

What a lad. What a fellow.
The Link Pile
Rationally debate this post on the forums! Discussion thread for String Tyrant!
Witch Hunter Izana’s forums page! Get it on Steam or Itch.io! It has a free demo!
Pandemonium’s Steam Page! You can get updates automatically.
Maiden Sealed in Stone, a game Salty translated!
Buy String Tyrant, our gaiden game, on Itch.io! It’s on Steam too!
Ask us questions anonymously on Curious Cat!
Buy our merch on Redbubble and Teepublic!
Give us money on Patreon so we can make more monstergirl stuff!
Alternately, give us money on Subscribestar so we can make more monstergirl stuff!
DO NOT join our Discord and curse at me in person! Our testers might be cats, I can’t tell!
