Coding and Arrrrgghhh
I spent the weekend overhauling the spawn system in preparation for having to put 100 enemy patrols in all the new areas. It now uses a more dynamic prefab spawn system rather than the old ad-hoc one. What does this mean?
For you? NOTHING. Probably.
For me, it means enemy groups can be placed with a single click rather than having to edit their properties in the map editor. Modders can still do that, and editing properties manually can still allow weird things like making certain enemies belong to a different paragon cluster for no reason. Things that basic RoP has no reason to do.
This also allows full-dynamic random spawning. WHI does this by using a lookup table, but the limitation was that the game couldn’t show you what enemies were which on the field. The game used a black-robed sprite (which also meant we didn’t need 500 sprites for all the enemies so it also saved on costs). RoP can now do WHI’s style of random spawning but can generate the entire patrol pseudorandomly, changing when you rest! Yay.
As we are now almost done September, I have put a hard cap on the new stuff. I will be adding three more “things” to chapter 2. Raelynn, Takahn, and Gina/Dawn will be added. Unfortunately I have to cut some things, the Orcs quest in the hotel will likely not make it in. I’ll still try.
Jamie?

Queries

Fan Art Freakdown!

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By Xandra


By Coco
The Link Pile
Where to find us:
Our Patreon and Subscribestar are great places to support development! You can also get cool bonus stuff like concept art and early releases of Pandemonium!
If you want extra pictures of cats, you can follow us on Bluesky.
And there’s always Our Discord. You can shout at Salty *in person*.
You can ask us anonymous question on Whisp.sh. If you’ve ever wanted to get smarmy answers to questions, or just know more lore, that’s the place!
We also have a Wiki! We’d appreciate it greatly if people keep it maintained for us. :3
Bottled Starlight Games:
Runes of Pandemonium, the big adventure TF RPG, always free on Steam and Itch.io.
Witch Hunter Izana, a battle-TF RPG. Available on Steam or Itch.io.
Witches of Ravenbrook, a battle-TF dungeon-crawler. The prototype is out now and free on Itch.io.
WoR Kickstarter page (260% funded! Thanks a lot!)
String Tyrant, a survival horror game, is on Steam and Itch.io.
Other Bottled Starlight Stuff
Salty writes a book series, with audiobooks and illustrations, called Tales of Strings.
Instruments is out now on Itch.io.
Passed Hand is now on Itch.io!
Spiderweb Theory is now on Itch.io!
Urban Explorers is now on Itch.io!
Knights of Justice: Varsity Vixens is now on Itch.io!
Knights of Justice: Crush Depth is now on Itch.io!
All our stories are also available on Welcome Change. Check it out, it’s a cool site!
Mario is currently working on bringing the Pandemonium story series to Itch.
We have some ridiculous merch on Redbubble and Teepublic if you want to be the center of conversation (derogatory / celebratory).
