Development Update: April 17th, 2017

Not much got done this week by virtue of me being out of town for most of it. Most of the improvements were the small number of engine-related things that need to be done before we go into pure scenario stuff. I’ve developed (but not finished) a mechanic for upgrading items, for example, and fixed a number of bugs that had been mentioned during the first prototype release.

Next week I’ll likely finish up the rest of the bugs and start putting in the sections of the map that were dummied out in the prototype. I’ve been asked multiple times to put a map in the game, so that’ll certainly be done before the next prototype.