Fresh New Kicks
Tired of all those block-pushing puzzles that other games have? So are we? As such, Sanya kicks the blocks to move them.

This is basically what game design is.
I’m still working my way through the intro to chapter 2. Block puzzles are completed, the first of three new mechanics in chapter 2’s intro. There’s even more new mechanics later in the chapter, making it a doozy to code. Chapter 5’s big thing was just lighting, which is was less complex than kicking blocks.
Curious Cat





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