HoP:Remastered v1.20 Release

Introducing 3D Mode!

That’s right comrades, now you can play House of Pandemonium in glorious 3D!

Go to the downloads page to get it, or click here.

A primer on using 3D mode is provided on this page. The controls are not obvious unless you play FPS games a lot, and there are some useful shortcuts available.

The game is entirely functional in terms of what was available in the 1.0 release. All monsters work, items work, etc. However, some parts of the UI are works-in-progress and the level itself is only about 40% complete. It’ll be fairly obvious which parts are incomplete, they’re square brick rooms with no detail.

Screenshots

You can see more screenshots on the… screenshots page. Here’s one to keep your interest.

3d-mode-southern-edge

Known Bugs

Obviously, this is not a completed implementation of 3D mode. There are some bugs lying around, but I have deemed them insufficiently serious to warrant delaying the release. Here are the ones I know about (and if you add comments, I might modify this list).

  1. Item usage as a faerie needs to be locked out more robustly. Using a cursed necklace in faerie mode is supposed to be a no-no.
  2. Some users have reported problems with the usage of cow collars. While rare, there may be double-dealloc crashes. Please report!
  3. Some of the portraits are not correctly aligned in 3D mode, particularly those of slimes.
  4. There’s no way to navigate using the mouse in 3D mode if you want to go up or down a floor. Use the keyboard for now.
  5. The transition path in the garden is very close to the basement transition path. That should be spread out.
  6. Some sequences do not bring up the story screen like they should (slime transformation finishing).
  7. The teleportation effect is far too jarring. Probably needs a screen overlay or something to soften the blow.
  8. The printed directions (“Sanya goes east”) don’t line up with how they should on the actual radar except by coincidence.
  9. You can still move around on the map even if you don’t have enough stamina to run from a monster. Your character’s position will not change, but the camera’s will.
  10. There are a number of obvious visual errors in the mansion’s geometry. Those will be fixed over time as I refine the rooms, no need to report them.
  11. Sometimes a human pushed into the Silver Mirror will not display their Rilmani TF sprites in the 3D space.

Boring Patch Notes

Here’s the patch notes for 1.20a.

  1. Fixed the bug where it was possible for two humans to open the same container during the same tick, resulting in one of them “opens the container, revealing nothing at all!”.
  2. Fixed a possible crash related to opening a container, wherein the same object was being deallocated twice.
  3. The health/will potion notification should no longer display if the player can’t see the target.
  4. Removed some debug text associated with pixies.
  5. Rolling the highest possible attack (9) is guaranteed to land a hit, even if the target’s defense is so high it’d otherwise miss. This should prevent some enemies (slimes) from being totally unable to hit a max-defense human. It also means a bare-handed human now has a (slim) chance of winning a fight!

 

Development Update: November 21st, 2016

Welcome to the New Site

This is the first update on the game using a wordpress site. Are your eyes bleeding? If they are, you should probably tell me in the comments, because I am not a great artist here.

Where’s the Downloads?

Here. The downloads page will always be updated with the latest version of the game, in case you’re too impatient to scroll through the blather.

Posting Schedule

My goal is to post the week’s progress report every Monday, but since I’m not getting paid, I might miss certain days or be late by a bit. You’ll just have to bite the bullet and wait patiently for things.

What’s new this week?

It’s been quite a while since the last update, but I’m keeping something very big up my sleeve. You’ll probably be privy to it in a week, or so. I’m working many hours every day to keep development on track, so I’m certainly not slacking.

On the art front, Rune has completed some of the Enhanced character designs. I’ll pass along the necessary WordPress codes later today and we should hopefully see dedicated Art posts periodically. Or not. It’s not my call, and I’m not mandating an art update schedule.

Don’t expect to see everything the minute it’s complete, we want to keep some things in reserve to build hype for the next version.

As for the things I actually can tell you about, a few bugs were fixed last week which apply to Classic mode. These were related to two entities opening a container during the same tick, and a possible crash related to a double-deallocation caused by same.

Runes of Pandemonium: Downloads

You can find all of our games in these public folders, including demos and public versions of free games as well as RoP’s changelog. Each subsection shows the current version.

These folders also contains public mods even if the games themselves are not free.

Public Mega.nz Folder

Public Mediafire Folder

Adventure Mode, Electrosprite Adventure, and the Adventure Random Level Generator are in the archive.

The current version is Adventure v4.46 released April 27th, 2026.

Version 1.06, released September 15th, 2023

Used for modmaker’s needing starting code and has dynamic integration into the base game’s code. The kit now is included in downloads of RoP and is enabled by default. Speak to the rilmani near the campfire at the chapter select screen.

Version 2.00, April 27th, 2026. Please see the repository for more.

Classic Mode, Classic Mode 3D, and Corruper Mode are in this archive.

The current version is Classic v3.00, April 22nd, 2020.

This version contains the Unity Monsters update. This update added latex drones, angels, dolls, and a few others.

We prefer it if you download String Tyrant from our itch.io page. If the page is not available for some inscrutable reason, mirrors are available below.
Only the demo may be acquired here. If you want the full version, please purchase it from itch.io or Steam or become a 5$ patron.

The current version is StrTy v1.04, April 28th, 2020. Only the OSX version of 1.04 is released, the windows version is unchanged.

This version is a bugfix update.

For space reasons, previous versions of the games have been culled as of April 22nd, 2020. If you really need an old version of the game for some reason, please contact the team via our email.

For amusement reasons, the very first release of Classic Mode is kept here.

Version 0.25a (Windows: Mediafire) (January 16th, 2016)

If you are a Linux user, you will need to compile the game yourself. Salty only has a Linux Mint installation, and attempts to make a cross-Linux version of the game keep failing.

Luckily, good samaritan Bicobus wrote a guide. This guide uses the older versions of the bitbucket repositories. The current engine repo is here.

This guide should be usable by an amateur. Please let the team know if we can help improve it. It is, however, slightly out of date as the project is now split into two workspaces because of annoying limitations on terminal line length in Windows 10 (fuck you, Bill Gates! You hack fraud!). You will need to compile the StarlightCore project and then point the game project to the resulting library. This is hopefully automated for you.

A screenshot of the guide is here, should the website go down.

Utilities used during development, or that are otherwise useful on their own merits.

Original HoP Images (Mediafire)

Collection of all the images from the original game, unsorted, in .png format. Create your own remastering! Or, you know, don’t.

Inform Image Extractor (Windows: Mediafire)

Windows 32-bit executable, extracts all images from a given .gblorb file and dumps them on the hard drive. Should work with any inform files of the same nature. No build available for Mac/Unix, though the source can be found here if you want to compile it yourself.

The ideal site for discussion is the TFGamesSite forum. I will try to read and reply to comments on this site, but it might take longer. That forum post also contains past update notices and patch notes.