Development Update: May 21st, 2018

Programming Stuff

I’m about halfway through the scenario of the Tellurium Mines. I’ve gotten the new enemies I needed for Serenity, just need one more sprite sheet and I can start balancing the area.

I would be further along the mines, but I had to spend some time putting in new UI. The new UI is now about halfway complete. Get psyched!

Artistic Stuff

There are actually three enemies that I needed for Serenity, but I’ve gotten two of them. Chicken is now going to be designing the special NPCs for the Tellurium Mines section. We’re probably going to be doing the transformation art last before Prototype 5-2 comes out.

All the combat animations that I needed are complete, and they look spectacular. Hund is now going to work on redoing the rune animations that are used in a few spots in Chapters 1 and 5. We also have new runic designs as opposed to the placeholders that were there before.

Urimas, as usual, got me sprites. Running animations are done, he’s now getting me enemy sprites and tiles.

Other Stuff

We actually got a musician to make some music for Chapter 5! He did it because Chicken is a friend of his, which is good because we sure don’t have the budget to pay for it. If you’re a patron, you’ll get to listen to it in this week’s Patron Bonus Stuff.

Prototype 5-2 Objectives

When everything is checked off, it’s release time, baby.

  • Serenity Crater (Reviewing Balance)
  • Tellurium Mines (In Progress)
  • Text Adventure Subquest
  • Golem Transformation images (Done)
  • Latex Drone Transformation images
  • Enemies for Serenity Crater (Done)
  • All running animations completes (Done)
  • New UI Overhaul (2/3rds done)
  • Eldritch Dream Girl Transformation (Text only, Complete)
  • Work Credits System implemented and balanced
  • Next balance pass of Chapter 5 (In Progress)
  • Darkmatter Girl Transformation (Complete)
  • Electrosprite Transformation (Text only, no images)
  • Steam Droid Transformation (Text only, no images)