Coding Stuff
I have done a lot of Big Balance Patch stuff, from getting Effects to work to handling all the extra scripting stuff needed. But more importantly, the Steam version of String Tyrant has been sent in for its second review. I’ll make a post as soon as we have a firm release date because we had to edit the trailer a bit and then re-submit for review.
The Steam version of String Tyrant supports achievements and I managed to wrangle in the Steam backend despite the automated functions crashing when used and the manual functions having errors in the provided sample code. The life of a developer.
Artistic Stuff
Still trucking. Apparently a big Terrarria update dropped so Chicken has been useless, but art is getting done. Koops may apparently be back to art soon as well.