Maiden Sealed in Stone gets TFGS Entry (Other games to follow)
I finally got off my ass and made a TFGS entry for it, so if you missed it last time you can get it this time. Petrificator says he’s working on chapter 3, but who knows when that will happen.
I am also going to be translating Alfine’s Diary and Ruins Exploration. Alfine’s Diary has some serious problems with its SRPG engine, though, so it may have to be an incomplete translation.
Coding

Field abilities are in the game, appearing next to the stamina bar. You can quickly change field abilities from a hotmenu and can use them regardless of current form.
They range from the werecat Deadly Jump which allows you to start a battle with the enemies being stunned, to the ghostly Wraithform that makes you invisible to enemies for 5 seconds, to Scout Sight:

Which zooms out the camera so you can see further! There are a few more field abilities in chapter 1 and many more to be had in other chapters, but these will do for now.
I needed field abilities for the puzzles in chapter 2, but since I ripped everything out for the Big Balance Patch, may as well put them in now right?
Next up, I have some Pairanormal work to do, and then I’ll be putting some more touches in to combat, such as getting the doctor bag to work, allowing level ups, and maybe getting the saving system to work again.
Artistry

Florentina’s new job, Mediator, has a very fetching shoulder sash. Otherwise, the artists are doing their thing. I’ll be spacing out the new enemy and character concepts over the next few weeks as we get things set up for release.
Curiosity



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