Development Update: December 26th, 2016

Salty here. Short update this week, due to Holidaysscreen-shot-2016-12-24-at-11-55-08-am

There will probably be a prototype Mac release next week. I still have to figure out the intricacies of the system and what needs to be packaged, and deal with some compiler issues, and the fact that glsl shaders don’t compile AT ALL… but the program compiles and is playable.

After that, I’ll port it to XCode and/or start working on a Linux version. Oh, and Corrupter Mode is still under development.

Till next time!