Development Update: March 27th, 2017

If everything goes well, the Adventure Mode Prototype Release 1 will be coming out next Monday.

This is contingent on me getting a few code things handled. We’ll be using whatever art is available, and filling in the parts over time. Remember, this is a bug-and-feedback release, much of Chapter 1’s content is either not present or dummied out since it’s incomplete. I’ll be looking to see how everyone likes the combat system, art style, gameplay, and so on.

I’m thinking putting together a prototype survey might be in order for the 2nd or 3rd release, depending on feedback. I don’t prefer doing surveys since they tend to constrain the valid answers, but most people don’t write long-form feedback so we make do with what we have.

Chapter 1’s development is proceeding quite well. I’ve grabbed some music and SFX from opengameart.org (if you’re making an indie game, go there. It’s the best damn site ever!), did a bunch of editing to make them fit, and did some programming tricks to make the battle sequences look nice even with their terrible, terrible UI.

I’ve also completed writing for the first three transformation scenes and will be putting them in the game this week. Sit tight, Adventure is on its way!