Development Update: September 4, 2017


Patron Pal Poll Next Week

Since I don’t have time for it right this week, a Prototype 3 Poll will be issued next week. This is to find out what you, the adoring public, thought of the various parts of Prototype 3. It will be sent out to Patrons since they, obviously, are the ones who actually played the damn thing.

The Art Front

After a fairly well-received prototype release to Patrons, I’m whipping the artists to get back to work on completing all the missing art. We’ve already got a few new shadings and dialogue poses done, and Hund has redone his shading style for the dialogue portraits to unify the style among all the different portraits (as well as speeding up the normally fairly slow process of shading). We’ve also got a much better pose for Blythe’s dialogue, since Chicken wasn’t really happy with the first two passes.

Sprites continue to be done. Urimas has nothing to do for a month. Maybe I’ll get him to work on super secret stuff?

The Coding Front

I’ve received a number of bug reports and have basically cleared them all up, at least to my knowledge. If you’re a patron, the bug-fix patches and releases should be in your message inbox. If you’re not a patron, then congratulations: You won’t get stuck or deal with bugs when you get to play Chapter 1.

I’ve also taken a few suggestions on improving the overall gameplay. I’ve fixed up some of the debug menu stuff, changed a bit of the timings, and have a few features I want to add to make the game just that much smoother. For example, I want to add a Skillbook Library to the campfires. Any skillbook you’ve found but couldn’t understand is added to a list and you can re-read them at campfires instead of having to backtrack.

The Dialogue Front

I have an associate writer/editor/pornographer working on going through the dialogue and narration to deal with spelling errors and pacing problems. This individual has done editing work with me before and should help to smooth out the problems that are attendant with having written some scenes months ago but still having them in the game.

Editing work should easily be done before Prototype 4 goes live.

Extra Content?

Some bonus content is also in the pipeline. I am currently cleaning it up and finishing off the edge cases before it goes for testing. This extra content concerns werecats and features a quasi-timed event (where the timing is based on battles and not seconds).

We may be getting extra artistic help to add the new content, but that’s not finalized yet so I won’t say any more. There will likely be an update next week.

Prototype 4 Status

Prototype 4 will probably become Chapter 1’s full release unless a major bug is discovered. The only thing preventing it from coming out right now is that the art isn’t completed and there are a small number of bugs/improvements I want to deal with.

I do not have a date set for Prototype 4, as it depends far more on the artists than on me.

  1. Finish all character dialogue art. (Just Breanne/NPCs left!)
  2. Finish all transformation art.
  3. Finish bonus content involving Werecats. (In Progress)
  4. Add Library functionality for skillbooks.
  5. A number of outstanding, non-critical bugfixes.
  6. Dialogue editing for pacing and content.

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