Development Update: November 27th, 2017

Right, another short update this week. I’ve spent most of the past week working on other projects (I happen to be the lead coder for two other projects in addition to Pandemonium) but that’s all finished up now and it’s back to work.

Next week I’ll be showing off some of the new gameplay features of Chapter 5. Each chapter is going to have gameplay mechanics introduced, and Chapter 5 has a lighting engine and electricity puzzles (the puzzles may get their own post at some point).