Development Update: January 15th, 2018

This week, I’ve completed about 90% of the work on Regulus City’s scripting. I need to finish putting together a few events, and then allow you to actually get on the monorail (as opposed to just looking at it longingly) and then I can move on to the Long Range Telemetry facility.

We had a team meeting and decided to set our target for Prototype 1 as End of March. I think the art should have no problem hitting the target, but scenario work I’m not as sure. There’s a lot of optional content I want in the first prototype, so we’ll see what makes it in.

There will be a Patron Poll next week to set my priorities for the optional content for Prototype 1. Everything on the poll will make it into Chapter 5, but I’d like to know what you want to see first.

We have also set our target for v1.04 as End of January. The art is most of the way done, and I just need to get around to fixing the outstanding bugs and properly integrating low-res mode.