(I really need to stop sleeping during the afternoon and putting update posts up right after midnight)
Budget Report Shenanigans
Yep, the periodic budget report is here. It allows you to see exactly what it is we do with your money. Hint: It pays the artists to make art for the game.
Due to the buzz around Prototype 5-2, we had our best month ever in terms of pledges. Things will probably calm down for a bit until 5-3 comes out, so it’s back to the grindstone for us.
My New Soundtrack
After managing to
convince trick my brother into providing a backstop (in case of expense overruns), we’re getting a new soundtrack whipped up by DrDissonance. DrDiss did the music for Sprocket City and is a friend of Chickenwhite’s.
I’ve been wanting a proper soundtrack for a long time, and now it’s happening, damn it. This soundtrack means that we’ll be able to release the game to locations like itch.io which are specific about not using copyrighted material.
We’ve already received some early mixes of new combat and victory themes and sent our feedback to DrDiss. I believe we should have the soundtrack replacement completed by the time Prototype 5-3 comes out.
Text Adventure Progress
The core engine for Text Adventure mode is basically complete. We’re going to be working on the combat engine to make it more fun (it’s very simple but should be quite enjoyable, trust me) but everything is pretty much in place, all I have to do is lay out the scripts.
Chickenwhite has completed the designs for Christine’s Darkmatter, Electrosprite, and Steam Droid forms. Patrons will get to see these over the next few weeks. Her next job is to shade the forms and get me the remainder of the dialogue portraits for 55 and Sophie.
Koops has completed the designs for Mary (from Text Adventure) and some of the dolls you’ll be encountering. We’re working on the transformation sequence next.
Urimas has gotten me the extra tiles I need for Text Adventure and will now be working on Christine’s form sprites.
Hund has completed a major background piece and the map for Cryogenics. I put in a new map system for Chapter 5 which shows wireframes and the player’s current location. We’ll be updating it with objective markers at a later time to help you navigate.
That’s right, I’ll also be answering questions from the Tumblr on these weekly update posts. So let’s just jump right in:
While the mainline game of Pandemonium is free for all to enjoy, I need to give some reason for people to become Patrons. Right now you get to see stuff early and access to debug mode, but in the long term I don’t have much to offer.
I wish we lived in a world where I could give everything away for free, but we don’t.
It’s unfortunate that I have to restrict some content for paid supporters, but I have to keep us paid. We want to make this our full-time jobs. Having some game content be Patron only is going to get us more paid supporters, so that’s why.
It sucks, doesn’t it? By the way, Jeff Bezos (owner of Amazon) makes over $2600 per second.
The Chapters take place more or less in chronological order, with 1 and 2 being contemporaneous. Once Chapter 1 is completed, the player can choose to play them in any order. So, because they can be played in any order, they can be developed in any order. We asked 5$ patrons to vote on the order of development and they selected 5, 2, 4, 3. Chapter 6 will be done last when all the others are completed.