Programming Stuff
So, last week I had to attend a funeral and the entirety of North America was covered in smoke from forest fires. This made accomplishing anything a real challenge. I managed to get the maps I’ll need for the Electrosprite quest done and get some of the early cutscenes implemented, but that’s about it.
This week I’ll be writing the rest of the scenes before integrating Text Adventure into the single player gameplay. This might be tricky or it might not, but the smoke has cleared and I have no other obligations this week. That means it’s time to get productive, baby.
Artistic Stuff
Urimas has completed the Steam Droid and Darkmatter Christine sprites, and is on Electrosprite next. After that, he has to make some tiles for me and then it’s on to the new designs, Raiju and Doll.
Koops has completed the first doll transformation sequence for the Doll Manor bonus content. There’s a total of six, and a few other characters to concept, and then she’s effectively done her job for Doll Manor. She’s way ahead of schedule, good job Koops!
Hund has taken the time to redo some of the old inkwork to match the new style we’re using. Meanwhile, Chickenwhite was out of town and will be back to work tomorrow.
Music Stuff
DrDiss sent us previews of the Regulus Surface theme, the Nix Nedar theme, and Breanne’s theme. We sent our feedback and I gotta say, I’m liking what I’m hearing so far.
Otherwise, it’s just more work for the lot of us.
At this point, I’m not sure if we’ll meet the End of September target for everything I wanted to get into 5-3. I had intended to have the next two areas of the main story done by that time, but the extra work for Doll Manor may force me to push that back or cut a section. Time will tell how far we get.