Development Update: September 24th, 2018

Programming Stuff

This week, I got some contract work for the Pairanormal project. The proceeds from this project should basically pay for the upcoming soundtrack, meaning that work I do on it technically counts as Pandemonium work. Sort of.

On a different note, I’m partway through the cutscenes for the next segment, but there’s lots to go. The segment of Chapter 5 after the LRT has some cutscenes, character building, and a brief combat section. I expect I’ll be done the contract work later this week (probably Wednesday) and then I’ll be trying to clear the cutscene work and get to the combat section by the end of the week.

Artistry

Artist Chickenwhite has gotten us the dress designs we CRAVE and will be getting us the special designs, as well as Raiju Christine, this week. The basic dialogue emotion work is complete, and I’m going to be sending her onto as much TF-sequence work afterwards as we can get done in October.

Hund believes he can get all the ink reworks done by the end of October and I think he’s got what it takes. Patrons have already seen how much better they look, it’s astounding. Last count he said there were 15 to go.

Urimas continues to exist. Spritework is up to date.

DrDiss has sent me a second batch of music for Sophie’s themes and a boss theme. It’s good stuff and I honestly don’t know if it will be ready for 5-3, but here’s hoping.

Other

There will be a relatively big announcement next week, which I would announce right now but I’m currently talking the specifics out with the team. Folks on the Discord have already heard the preliminary bits. Stay tuned!

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Development Update: September 17th, 2018

Programming Stuff

Not much fun stuff to report this week, since it’s all “Wrote a disgusting amount of dialogue and examination text.” As in, over 1000 lines of the stuff. It’s huge and it’s mentally draining, but it’s in and I’m proud of most of it.

Art Stuff

Very good news on the art front: The extra work that artist Chickenwhite was being forced to do is now over’d. No more of that. Back to real work (drawing monster girls).

Stinkehund has about 15 re-inks to go before he’s caught up, and I’ve sent him some more map work to do. Urimas has completed all the needed tiles and is going to move on to the Christine sprites and some other miscellaneous sprites.

DrDiss has been improving his craft and Serenity Crater now sounds really spooky. He’s having way too much fun with creepy themes.

All in all, this week is a “We’re just making the game” week. Nothing amazing to report.

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Development Update: September 10th, 2018

Programming Stuff

Good news: The electrosprite sidequest is now completed (barring a few lingering spelling errors) and has passed its first round of tests.

I am honestly not 100% satisfied with it, I think the quest needs more ‘meat’, but this will suffice for Prototype 5-3. Presently, there is one ‘level’ to the Text Adventure, and upon completing it, the sidequest is basically over. Short and sweet. I intend to add one or possibly two additional levels to make the quest flow a bit better, but that will have to be post 5-3 and based on player feedback.

Otherwise I am now working on the next area of the main quest. However, I doubt we’re going to make the September deadline for Prototype 5-3 because of art stuff.

Art Stuff

So we have bad news on two fronts. First, concept artist Koops badly burned her hand and has lost several art days as a result. I expect a full recovery soon enough, but that puts us behind schedule.

Second, artist Chickenwhite both suffered from wisdom tooth removal, putting her in a lot of pain until she got them pulled yesterday, and had to deal with problems with her employment. Let’s just say her employers had effectively quadrupled her workload and she’s only been doing art on the weekends. This is expected to end in the next week, but once again, our art is way behind where we had expected.

On the bright side, Stinkehund estimates he will have all the extra inkwork done by the end of September and will be able to finish all the maps we need for Chapter 5 as well.

Urimas, as per usual, is just doing tiles and sprites. He, somehow, is always on the ball.

DrDissonance is making music because that’s his job.

Because of the problems with the art, I am tentatively moving Prototype 5-3 back to October. This gives me some extra time to polish up the scenario work or to do extra testing, so it’s not all bad, but I’m still not happy with the delays.

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Development Update: September 3rd, 2018

Programming Stuff

Not as much progress as I’d normally like this week. Got bogged down in family stuff. Instead of simply play with an adorable dog the entire time, I decided to write 15 pages of dialogue between 55 and Christine. I’ve also finished the scenario work needed for the Electrosprite subquest, but haven’t tested it yet. That will be done by Wednesday and hopefully everything goes perfectly on the first test with no bugs whatsoever.

Art

I have all the tiles I need for one of the two areas being developed for 5-3, and Urimas has been given the assignment to get me the other set. Koops has done more concepting work, while Chicken was largely indisposed this week. Hund will be making the map stuff later this week once he finishes some re-inking.

Music Stuff

DrDiss just sent the next wave of musics, and patrons even get to hear some of it in the bonus stuff this week.

 

This week is largely keepin’ on. At the current rate I think completing 5-3 by the end of September is doable, but I’m not going to be releasing it if it’s not been tested at least somewhat. So, watch out.

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