Development Update: February 4th, 2019

Writing Stuff

Writing took the top spot this week? Sacre bleu!

That’s right, Mario’s first two stories are up on Amazon. If you missed out on the first round or are the kind of person who buys the same thing more than once (???), you can get them on this Amazon page for three bucks a pop.

50% of the proceeds go to the game’s budget, and 50% goes to Marionette’s selfish desire to not get kicked out of his house in the middle of winter. If you like slimes or cultist spanking, take a look. I will also post links when the next stories (Bee, Ghost) go up.

Coding Stuff

I’m still working on Doll Manor, overhauling basically every aspect of the game. I think I’m going to go for a full dev-cycle and release this month, because I intend to release the game as a standalone on and use the proceeds to pay the artists, who have this selfish desire to not get kicked out of their houses in the middle of winter.

Presently, I am adding complex LOS and door management (all done in the Lua script!) and will be adding three new types of enemies this week. That’s right, there are three additional monster forms to play as, and you better believe you’re going to like them because I have no idea how we’re going to even make one of them.

It will also have a completed story with many possible endings. Some of them might even be canon!

Art Stuff

Hund promises to have the shading done for all the Doll Manor images in (probably) a week. Koops has gotten us some initial concepts for Doll Christine and Chicken is almost finished the cover for the Bee Story. After that, she’s doing emotes and concepts for Doll Christine and the new Raibie enemies.

We also have some concepts for new monster enemies that will appear in the biolabs but I’m not sure when those will get done and posted.

Urimas, despite my efforts, continues to exist.


I’ve sent a new assignment to DrDiss but he hasn’t gotten back to me yet. It’s for Chapter 2 but I’m sure patrons will get to hear about it soonish.

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