As a general (brief) update, I took a day off after the big release.
We’ll be having a team meeting next Saturday to determine what our goals are for the next part of the game. The rest of July will (probably) be spent fixing bugs and finishing up the art assets for the prototype.
There will probably be new prototypes released later in the week, or next Monday, as I work through the backlog.
“Gee, Salty, why isn’t this post longer” I hear you ask.
First, I can hear you through your speakers. I’ve been listening and I approve.
Also, if you’re a patron then the prototype speaks for itself. Get off my back.