Short off-Monday post. A small patch for Classic Mode has been released, as well as a bugfix for Adventure. This one should sort out the lingering angels vs. demons issues.
Downloaded all three new versions of the new Classic.(To be sure it was as it should be.) A curious bug has turned up. Standard Classic, Nightmare, maxed out monsters. There’s one human left. Pygmalie exists, and is for some reason tuning a Pod (Possibly there’s a human in there)into dolls. Eternally. There’s 101 monsters in this mansion now.
Probably a flag didn’t get set whereby one of the TFs wasn’t marking the end-of-game flag. Normally, the six humans, when transformed, set a “Blocks Defeat” flag off. When all humans no longer block defeat, the game ends. I probably just missed one. I’ve added it to my bugs list and will fix it in a future release.
Downloaded all three new versions of the new Classic.(To be sure it was as it should be.) A curious bug has turned up. Standard Classic, Nightmare, maxed out monsters. There’s one human left. Pygmalie exists, and is for some reason tuning a Pod (Possibly there’s a human in there)into dolls. Eternally. There’s 101 monsters in this mansion now.
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Probably a flag didn’t get set whereby one of the TFs wasn’t marking the end-of-game flag. Normally, the six humans, when transformed, set a “Blocks Defeat” flag off. When all humans no longer block defeat, the game ends. I probably just missed one. I’ve added it to my bugs list and will fix it in a future release.
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