Classic Mode Update Part 3! Posted on September 13, 2019 by SaltyJustice Short off-Monday post. A small patch for Classic Mode has been released, as well as a bugfix for Adventure. This one should sort out the lingering angels vs. demons issues. (Mediafire) (Mega.nz) Share this:TwitterFacebookLike this:Like Loading...
2 thoughts on “Classic Mode Update Part 3!”
Downloaded all three new versions of the new Classic.(To be sure it was as it should be.) A curious bug has turned up. Standard Classic, Nightmare, maxed out monsters. There’s one human left. Pygmalie exists, and is for some reason tuning a Pod (Possibly there’s a human in there)into dolls. Eternally. There’s 101 monsters in this mansion now.
Probably a flag didn’t get set whereby one of the TFs wasn’t marking the end-of-game flag. Normally, the six humans, when transformed, set a “Blocks Defeat” flag off. When all humans no longer block defeat, the game ends. I probably just missed one. I’ve added it to my bugs list and will fix it in a future release.
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