You can download it here: (Mega.nz / Mediafire) Bundled Windows/Linux/OSX build.
Changelog:
//–Big *Fixed the bug where you’d get stuck going through certain doors near Quantir. *Added alternate “low-detail” descriptions for all abilities. You can toggle to high-detail with F2 if you need to see specific values. These alternate descriptions also use a larger font to be easier to read.
//–Minor *Added all remaining standard keyboard key images so you won’t see “ERROR” all over the place. *Added Zombee relive scene. *Added Alraune Volunteer relive scene. *You can attempt to boop the statue at Polaris’ house for the corgi boop paper. *You can now try to lockpick the sister superior’s door in the Dimensional Trap Basement. *Stun and stun resistance now appears in the combat inspector. *Added some more dialogue topics.
//–Balance *Added ‘Mend’ ability to Mei’s Alraune form. This is a simple single-target heal. *Added ‘Reserves’ ability to Mei’s Slime form. This generates 20 MP in exchange for your turn. *Added ‘Entangle’ ability to Mei’s Slime form. Hits all enemies and reduces their evade, and can’t miss. Good for hitting dodgy little shits. *Added ‘Hive Locus’ ability to Mei’s Bee form. Generates 40 MP and reduces accuracy by 100 for 1 turn, as a free action. Basically anti-Concentrate. *Ripple (Mei/Nightshade) now costs 15 MP. *Poison Darts (Florentina/Treasure Hunter) now deals more damage and lasts for 5 turns instead of 3. *Trip (Mei/Fencer) now has +25% base accuracy. *Fan of Leaves (Mei/Nightshade) deals 1.00x attack and costs 25 MP, from 0.80x and 30. *Way of the Slime (Mei/Smarty Sage) corrected tooltip. It provides +10% Max HP, not +10 Max HP. *Indomitable (Mei/Petraian) goes to +15% Max HP from +5%. *Pounce (Mei/Prowler) now can only target stunned enemies, and will not let you waste MP attacking not-stunned enemies. *Garrote (Mei/Prowler) now can only target bleeding enemies, and will not let you waste MP attacking not-bleeding enemies. *The Warden boss now applies a debuff upon marking a target. Failure to remove it causes double damage from the follow up attack. *Infirm now has a higher evade. *Mycela now does a bit more damage. Her Shockwave attack was dealing 33% more damage than it was supposed to, and was reduced, but her other attacks deal more to compensate. *Mycela’s Enveloping Spores lasts one more turn than before. *Warm Socks now provide freeze resist. The game is now ‘Realistic’. IGN gives it a 10/10.
//–Bugs *Thrall Mei is now Thrall in the UI. *Fixed Mei’s First Aid ability not animating and not removing bleeds. *Fixed Zombee Boss AI such that the zombees actually *attack you* *Fixed many small combat bugs *Fixed many small map bugs
Artists are doing their art stuff. Urimas is currently practicing his 3D, more on that later. I’m about to start chapter 5’s work since there aren’t many bugs left to clean up in chapter 1.
Urimas is working on a 3D sampler so we can figure out physical proportions for a future project. I finished my Pairanormal work and am working on the next balance/bugfix patch for Pandemonium. Chicken will be getting you some more updated enemy art and it looks so pretty you guys.
Koops made some robits.
Stinkehund Made Some Logos
We’re changing out studio name to Bottled Starlight, so check out these adorable designs which you can get on stuff via RedBubble!
16 responses. Let’s go through this question by agonizing question.
Most people reacted favourably to the tutorial. I should probably move it a bit to make it more apparent that a hole in the wall is the tutorial, but I also don’t want to force the player to go through it.
As long as the general public enjoy it more than the last one, it was alllllll worth it. But seriously, this upgrade was long in coming.
Fortunately, the skill system is not too confusing for people to handle. The UI needs a lot of improvements but the overall complexity isn’t too much.
HIT THE SWEET SPOT!
Okay, leave the game’s overall balance where it is and up the boss difficulty a bit, and things will be fine.
Surprise surprise, people like the new content, but they love Polaris and her dog the most. Impressively, Share;Lock is also popular. Good job, me (and to Anai who spent the FAT STACKS necessary to get her in the game).
People seem to like characters more than rough areas, like St. Fora’s. I like exploring myself, but talking to people who have interesting things to say is *in*.
The rubber thing is fairly polarizing. Luckily, it’s also optional.
WOO, ABOVE AVERAGE. The sequence was written by Chickenwhite and edited by myself and MarioneTTe, so good job, Chicken.
About as expected, people fight periodically but not constantly. This is why you can run by monsters and get XP from chests and whatnot, and why you can mug them now.
Generally, the “Tough” areas are a bit too easy, but people think the whole thing is easy, so that’s expected. One must bear in mind that most players who pick up a game for the first time suck, and so in the future, first-timers will think the game is tough even if you vets think it’s easy. So I don’t want to change things much.
It was eight months of staring at a wall for you, but I killed myself making it.
See what I said about polarizing? People like the rubber baddies and hate the rubber sequence – making this rough on me guys! Mushraunes, surprisingly, are also well-liked. Good job on the art, Chicken.
Yeah, better get to work on this sooner rather than later.
Now for the Patron Pal Poll
Why is there a poll for patrons? Simple – their opinion counts for more.
Nailed it.
As long as patrons are entertained, the artists get to keep eating. Good job, artists.
Patrons want to see more weird expansive subquests. You got it.
Patrons like wacky stupid drinking contests.
Good job, Chicken! People like the updated art!
Why did two people vote against that? What are you going to do, tell me your plans – OH WAIT YOU CAN’T, THAT’S WHAT THE FORUMS ARE FOR.
We are currently working our way through our large backlog of images that need to be updated. Chicken has made some good progress. Koops, meanwhile, is designing the handful of new robots for chapter 5. Patrons will get to see them starting next week.
Curious Cat
When I started curious catting, I figured it was just a forum for people to send me pictures of their cats. I was wrong.
Download it here (Mediafire / Mega.nz) (Contains Windows and OSX version)
This version contains all the stuff we’ve been working on for the last eight months. More on that later, go play it!
Feedback Poll
Go here, there’s a public feedback poll. You should probably play it first because there’s spoilers y’all.
Picture of a Cat
Other Stuff
There will be patches and balance changes over the next few weeks. Chicken is going to continue updating the art to the new style. I also need to spend some time on Pairanormal.
Public Version of Chapter 1 BBP / Enhanced is next week
That’s right, one week to go and then all the cheapskates get to play the new chapter 1 stuff and the big balance patch.
Patrons, of course, get to play it today. They’re just better like that.
Coding Stuff
All the new stuff is done and receiving “testing” from our “testers” and also “patrons”. I have a couple bugs to fix and a few more assets are on the way.
Art
The coders are working on the assets. Hund got us a new map for the western part of chapter 1, Urimas made many sprites, and maybe there was even a guest artist for chapter 1. Who could it be? Find out!
Only one major section of new content left to go, and chapter 1’s expansion is all done. The patch patrons get to play adds the missing area and new TF, there’s just one quest to go!
Artistry
The artists are doing their thing again, but amazingly, Hund has actually totally finished his to-do list and you better believe I ain’t giving him more to do. Urimas – GET ME MY SPRITES.
There will be a patch for patrons shortly. This is mostly a bugfix and convenience patch, fixing every bug that had been reported and a few more besides. There is also the new mediator cutscene in Arbonne. The new forms will be added later this week, along with a new sidequest if I have time.
A patreon update will follow when I have uploaded the patched version.
Vote Pls
Certain yankee doodles in the audience can vote tomorrow. I recommend doing so. There, leave me alone, Aaaac.
Corruption of Champions – Xianxia
Did you know there’s a CoC mod called Xianxia which expands on the original in every way, has a character viewer and lots of monstergirls, and is free and you can get it right now? Neither did I until one of the devs showed up and told me. Let’s remedy that.
Holy cow, after like 10 years* the first patron release of the Big Balance Patch is out! Patrons can go get it over on patreon, and if you’re not a patron: It’s really easy. Costs like a dollar. Seriously, easy.
A linux build is in the works, I need to set up my Linux environment on the new SSD. OSX and Windows users can get right into the action.
But wait, it’s not done? Of course, nothing is ever done. Here’s what needs to be completed in the coming months: Chapter 5 implemented The rest of the river wilds (western most part of chapter 1) A new playable form in chapter 1 A new “playable” form in chapter 1 The mediator cutscene New volunteer slime cutscene under the Quantir manor Lots of balance tweaks Lots of bugfixes You people will probably suggest good things on the forums
I hope to have Chapter 5 rebalanced and ready to go before the end of the year, as well as the remaining bits of chapter 1.
I was going to get a prototype sent to testers by the end of the day, but I got called into work. I have to place treasure and finish a few enemy abilities.
Tentative objective is to have a prototype for patrons by next Monday. Let’s see if we can make it.
Artistry
Chicken is working away on the Mei bouncy animation. We’ll be getting one more enemy concept out of her relatively soon, and then that damned animation.
Koops is drawing pumpkin people. She hisses at me when I get close.
Urimas did a heroism and got me all the remaining sprites and almost all the tiles in one week. Good job, Urimas.
Hund is almost done the region overlays.
Musicing
DrDissonance has made two new music tracks for the new areas. Patrons get to hear the second one today, hooray!