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UPDATE: Version 1.02 has been released with several bugfixes. Download it here. If your savefiles were corrupted in v1.00, this version should be able to load them safely. Should be.
That’s right, Pandemonium v1.00 is now available to the public! A huge thanks to the many patrons and associates who tested and provided suggestions for this version. It’s considerably better than I had ever expected, and it’s all thanks to you! If you’re not a patron, then you totally should be!
Click here to download it (Mac and Windows), or head to the downloads page if you’re weird like that. (OSX users: This page may provide help if you’re having difficulty running the game.)
With this we will now be working on dealing with any remaining bugs or oversights that come up. Despite all the testing, there are only about 20 people doing it. It’s likely that some errors slipped through, so report them using the forum if you spot one.
Chickenwhite will now be working on finishing the remaining two character redesigns, at which point we will have a Patron Poll to vote on which chapter to do next. That will likely be at the start of November. After that, we start making that chapter, obviously!
Fun statistics: The total development time for all of Chapter 1, including engine and scripting work, is just under 7 months (closer to 6, but all the suggestions and improvements pushed it to 7). I expect future chapters will be of similar development length, though it’s because the chapters get longer and more involved as the game goes on. Since the engine work is done, the two should balance out.
If you are a patron: Please see the Patreon for information on accessing debug mode. Normal users – consider sending the team a dollar a month to access debug mode! It helps support the game’s development and tells the world you love this game.
Full changelog between Prototype 2 and v1.00 is below. It’s a doozy.


I’ve been doing some balance testing with the team and some folks that I trust from previous projects. The original balance was pretty awful, all things considered, but so far everyone is really liking the balance changes I’ve been working on.