Development Update: August 9th, 2021

Probably a Patch This Week

I was going to post a patch today, but then I noticed that a bug was in the wrong column on my trello and I absolutely need to fix it *before the next patch*. So I’ll fix it and post the update tomorrow.

Budget Report

Yeah I put together a budget report for August 2021. This is because Chickenwhite is now current. The only artist with back pay due is The Stinkehund! Hooray!

What Else is Going On

I’m steadily making maps for chapter 2 and trying to discharge the myriad other responsibilities I have. I need to make a new translation for Maiden Sealed in Stone (an update got released) and hopefully finish the translation for Ruins Exploration. As well as cleaning up various bugs, doing design work for chapter 2, getting the UI update ready, and dealing with bugs that come up.

Chickenwhite will be on vacation later this month, but otherwise everyone is still working. Koops just sent me the concept for the statue girls in chapter 2, and a photo of her cat who is very cute.

Curious Cat

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Pandemonium v3.23 CHAPTER 5 COMPLETE RELEASED

At long last, it’s done

All the art for chapter 5 is done, and I even managed to slip the paragons in at the last minute.

There’s probably some bugs. That’s just how it goes. I mean there’s definitely one, and she’s in a lab coat at last, but I meant the code kind of bug.

Download (Mediafire / Mega.nz)

And with that, we’re off to chapter 2. There will still be a few bugfix patches over the next couple weeks, because there’s always bugs.

Koops has been getting me some lovely concepts. I’m also going to be making an internal prototype for Slitted Eye soon, as the artists are in the “make production grade renders” phase.

Changelog

Major
*Added Paragons subheading to Journal, allowing them to be toggled on and off per area.
*Added the remaining art for chapter 5. It’s done!
*Added Paragons to chapter 5.

Minor
*Can no longer steal JX-101’s armor you freaking weirdos.
*You now get work credits for helping out steam droids after completing Sprocket City, instead of reputation.
*Combat turn order portraits now flash when their target does, making picking targets out for elimination easier.
*Updated the purchase descriptions on the work terminal to reflect the new item stats.

Combat Balance
*Fixed Recoil Dampener being usable multiple times per battle.
*Predictor for Christine’s Handmaiden Obliterate now correctly shows Terrify damage.
*Fixed using the wrong frame for Christine and 55’s finishers.
*Fixed Underslung Flamethrower’s description.
*Florentina’s From The Shadows ability should no longer accidentally hit KO’d targets if equipped more than once.

Bugs
*Fixed several bugs where enemies would engage the player when they entered a room.
*Fixed Doctor Bag upgrades not carrying over to NC+.
*Christine’s jobchange to doll now has the correct icon.
*Fixed Psue appearing in the journal at chapter start.
*Fixed costumes not saving correctly for some of Christine’s forms.
*Should no longer receive error messages about missing lists when asset streaming is off.

Curious Cat

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Pandemonium v3.21 Released!

Download it here (Mediafire / Mega.nz) (Win/Lin/Mac Bundle)

Chickenwhite still has a couple images to go, but 55 has a new Assault/Spearhead pose and I wanted people to help with the bugtesting in this version. Plus there’s a couple crash fixes which should improve the experience.

This version adds NC+ for chapter 5, fixed a bunch of bugs, and modified some combat abilities. Region notifiers are also bigger and closer to the corner, making them easier to see.

Changelog is below, as usual. There will likely be a couple more patches before Mechanical is considered done, as I want to put in some paragon stuff in the journal.

Changelog

Major
*Added New Chapter Plus for chapter 5!
*Moved all the character dialogue to map-specific folders so it’s easier to find. This took like a week and has ZERO gameplay impact!

Minor
*Added a very silly ghost NC+ bit to the cultist meeting.
*Fixed a bug when re-examining Nadia after the werecat sexy scene.
*You can now lockpick the door in the beehive basement.
*Alicia will mention Ginny when you meet her without Florentina, preventing time-paradoxes.
*Added Mushraune case to first-combat dialogue.
*Recalibrated all the LRT maps.
*Region notifiers will temporarily lockout controls when first displaying.

Combat Balance
*Added Christine’s doll abilities.
*Christine can now only have one Spearguard at a time. The effect will remove duplicates when creating a new one.

Bugs
*Fixed a crash when an enemy did not have a legal alias during combat setup.
*Fixed a crash when the last enemy in a turn order was KO’d. Only seemed to happen on Linux.
*Added invis zone to Dimensional Trap Central so you don’t get attacked when entering the room.
*Fixed Infused Rye Bread having the wrong display name.
*Fixed all missing paragon turn-order icons.
*Added missing Queen Bee Mei turn-order icon.
*Fixed collision in the river wilds tower.
*Fixed the holes in Latex Drone portrait.
*Can no longer use Mei’s Bee ‘Call for Help’ during the rubber sequence.
*Field abilities that cannot be used when rubbered will no longer trigger a cooldown.
*Fixed missing tiles in RegulusCryoG.
*Fixed a NotNorth error in RegulusArcaneB.
*Fixed player light not activating when reloading the game.
*Should no longer be able to change costumes at the gala, as funny as that is.
*Equinox Command Unit’s buff no longer goes offscreen.
*Should no longer be able to skip a journal entry in the Electrosprite quest.
*Christine’s Overclock now has the correct border for a free action.
*Fixed not receiving the map in Cryogenics until entering a new room.
*Fixed the wrong defeat dialogues playing in the biolabs.
*Fixed many typos.

Curious Cat

The Link Pile

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Maiden Sealed in Stone, a game Salty translated!

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Buy our merch on Redbubble and Teepublic!

Give us money on Patreon so we can make more monstergirl stuff!

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Development Update: July 19th, 2021

We’s Still Working on the NC+ Art

Chicken is still at it, having melted in a heatwave (but she reformed like the T-1000 so it’s okay). She needs to complete 55’s new combat poses and a Maisie emote, and we’re ready.

Meanwhile, I spent like 5 days modernizing all the old dialogue code. Now, dialogue is stored in the same folder as the map data, making it a lot easier to touch up. This provides no gameplay benefit whatsoever but it was annoying the hell out of me.

I have also decided to get a couple minor things, like field party movement (followers will walk up to the party leader if the leader stands still) and possibly idle animations if Urimas has time.

I am hoping the NC+ for chapter 5 release will come out next week. Cross your fingers.

Curious Cat

The Link Pile

Argue about this post on the forums!    Discussion thread for String Tyrant!

Maiden Sealed in Stone, a game Salty translated!

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Ask us questions anonymously on Curious Cat!

Buy our merch on Redbubble and Teepublic!

Give us money on Patreon so we can make more monstergirl stuff!

Join our Discord and curse at me in person! Our testers are real people. Don’t fight back.

Pairanormal Public Beta is now out

Pairanormal is now out

Famous UI artist Chicmonster has been working on Pairanormal since 2016. What the hell is it? It’s a visual novel game about youtubers who have all ironically left youtube because it’s a bad platform. There’s a mystery and at least one dog in it. See if you can spot the Pandemonium crossover.

You can find it on itch.io. It’s free.

I, Salty, coded it and did a lot of scripting for it. Chic did the arts and writing. We also got some testing from those wacky testers.

Chapter 5 NC+ Release will be whenever Chicken gets me the images

The code is mostly in place (some bugs have emerged, as always) but the images are not done yet. Whenever Chicken sends me the missing images, I’m releasing it. Hopefully that’s this week.

Curious Cat

The Link Pile

Argue about this post on the forums!    Discussion thread for String Tyrant!

Maiden Sealed in Stone, a game Salty translated!

Buy our dumb gaiden game on itch.io! It’s on Steam too!

Ask us questions anonymously on Curious Cat!

Buy our merch on Redbubble and Teepublic!

Give us money on Patreon so we can make more monstergirl stuff!

Join our Discord and curse at me in person! Our testers are real people. Don’t fight back.

Development Update: July 5th, 2021

(Hopefully) Chapter 5 Finished Release Next Week

That’s right, Chicken is working hard to get the the last few images done and updated for chapter 5, and I’m working on the NC+ update (and fixing all the bugs people keep reporting).

Chicken promises she can totally get the last 3 images done before then. After which, she will earn three (3) Pumpkins.

Curious Cat

The Link Pile

Argue about this post on the forums!    Discussion thread for String Tyrant!

Maiden Sealed in Stone, a game Salty translated!

Buy our dumb gaiden game on itch.io! It’s on Steam too!

Ask us questions anonymously on Curious Cat!

Buy our merch on Redbubble and Teepublic!

Give us money on Patreon so we can make more monstergirl stuff!

Join our Discord and curse at me in person! Our testers are real people. Don’t fight back.

Development Update: June 28th, 2021

Hey look at this thing

This is a possible layout for the redesign on the skills UI, pending sizing for the extra catalyst slots.

Chickenwhite is back to work on art and even got us the first Electrosprite TF image. Hopefully she has all of the new art done in early July and chapter 5 can be done. Because boy howdy have we been waiting to make us some chapter 2.

Curious Cat

The Link Pile

Argue about this post on the forums!    Discussion thread for String Tyrant!

Maiden Sealed in Stone, a game Salty translated!

Buy our dumb gaiden game on itch.io! It’s on Steam too!

Ask us questions anonymously on Curious Cat!

Buy our merch on Redbubble and Teepublic!

Give us money on Patreon so we can make more monstergirl stuff!

Join our Discord and curse at me in person! Our testers are real people. Don’t fight back.

Pandemonium v3.20 Released!

Get it here! (Mega.nz / Mediafore WinLinOsx Bundled)

Changelog below, but first an important note:
This is the NC+ for chapter 1 patch, allowing you to replay the chapter after completing it.
You must complete it using this version, that is, if you have a save that has already completed the chapter, that save will be missing a lot of stuff when it boots NC+.
This is because the variables needed to reconstruct the chapter weren’t saved.

Also, there are several spots where the game checks if you have a form available to determine if you can see a cutscene. For example, if your NC+ has alraune form in it, you won’t be able to see Adina. This will be fixed later, because I need to restructure several scenes and I don’t want to introduce new bugs at this stage.

The Changelog

Version 3.20

Major
*You can now modify autosaves, shader options, and asset streaming options from the main menu.
*Added New Chapter Plus for chapter 1!

Minor
*Added dedicated pause menu for Nowhere.
*Rebel golems no longer have antennae
*Added missing bestiary entries
*Darkmatters in southern Regulus are no longer hostile when Christine is a darkmatter.
*Options for games not currently present should no longer appear.
*Small enemies now only need 5 KOs to show all their stats in the combat inspector.
*Zombee quest should be resolved even if you defeat the cultist without Mei getting zombee’d.
*Added back in pre-combat dialogues when Mei meets her first monstergirl.
*Added holding Ctrl to move 10 entries at a time to the shop menus.
*Put a few invis-zones and moved a few enemy patrols so you don’t get into a fight immediately upon entering a room in some places.
*Unified statistic icons in the UI a bit.
*Added Gravemarker dialogue for the Dimensional Trap Dungeon.
*Florentina now says Pepper Pie can be used three times a battle instead of just once.
*Added Shields/Adrenaline to the combat glossary.
*Added a gems page to the combat glossary.
*Added an autosave indicator.
*Activating switches in the Trap Dungeon Door Maze won’t stop field abilities.
*Bestiary now shows the enemy’s level (which is used for JP calculations).
*Zombee battle TF now correctly shows 6 CP cost instead of 2.
*You can now refuse Meryl’s help in the manor basement. She will remain nearby if you change your mind.
*Added Share;Lock handler for slime Mei.

Combat Balance
*Paragons now have +100 Acc/Evd/Ini instead of a multiplier.
*Can no longer use Mei’s Hive Scout Call For Help after a free action.

Bugs
*Fixed Aquillia not having a profile portrait when still named “Prisoner”
*Removed some debug text
*Fixed some missing map tiles
*Fixed the underwater shader not activating correctly.
*Fixed Latex Christine’s profile vanishing.
*Can no longer mug the enemies during the memory doll sequence.
*Mugging werecats should no longer advance the Cassandra timer.
*Should no longer sometimes trigger a battle in the Quantir Yard SW from the western door.
*Fixed a bug with the zombee quest state.
*Can no longer transform at the gala, as amusing as that is.
*Hopefully fixed chests clipping into the wall when opened.
*Tellurium Mines quest entry should appear even if you skipped the work order.
*Cleaned up some text mistakes.
*Fixed JX-101’s profile not being updated when the quest is completed.
*Mugging guards during the rubber fishing village segment should no longer behave oddly.
*Fixed quest log not updating if you fail the rubber sequence due to Polaris.
*Nix Nedar’s location entry should appear correctly now.
*Fixed re-deploying the rope in Quantir.
*Fixed the gem scrollbar and inventory scrolling not working on the gem merge interface.
*Fixed music not resetting when retreating in an area with no level music.
*Fixed a bug with Poison Darts showing the wrong damage.
*Fixed an error in Petraian Flutter’s description.
*Can no longer trigger the Nadia-tells-you-about-the-dungeon scene while reliving scenes.
*Fixed inter-chapter catalyst problems.

Engine Upgrades
*Journal now tracks paragon KOs and even shows a symbol when you’ve defeated a given paragon at least once.
*Audio playback should now correctly track changing the audio device on OSX/Windows.