Development Update: July 8th, 2019

Prototype 5-4b Released to Patrons

This is a nice and big bugfix release, with more on the way. Changelog is on the bottom.

Please see the Patreon if you’re a new patron and want to know how to access the prototypes.

Koops has joined the battle!

That’s right, famed artist Koops has officially joined the team as a paid member. Now she collects a wage just like everyone except Salty (and Mario but don’t tell him that). Way to go Koops!

Koops will be creating CGs for the game in addition to design and shading work. For example, we’re going to get ending CGs for Doll Manor, opening CGs for chapters 1 and 5, and probably other CGs! Yay!

Tentative Target for Prototype 5-5

Due to the artists (Chicken and Koops) being on vacation in the middle of August, we have set our very tentative target for Prototype 5-5 as October. The code will likely be done before that, but losing several weeks of artist time means October is the safest call.

The remainder of July will be spent on bugfixes and feature improvements.

Pandemonium Classic: Unity Edition gets Dolls and Bees

spoiler_dolls_one

That’s right, with some photoshop wizardry, TL has added Dolls and Bees to the Unity edition. You can get a copy here, though it has some bugs left before a full release.

TL has been doing a great job photoshlorping forms into the Unity edition, which means I’m probably going to have to add these to Classic Mode. What a jerk!

Boring Changelog

Here’s a changelog for Prototype 5-4b. There may be unmarked spoilers so don’t look if you haven’t played it yet.

  • Fixed a metric ton of typos and collision errors.
  • Added a save-bench to the Amphibian Research Facility.
  • Fixed misalignment of string entry form making it hard (not impossible) to hit the Cancel button.
  • Music will now resume where it left off after combat instead of restarting.
  • Fixed the Victory Jingle not playing correctly in areas using layered tracks.
  • Updated the cultist music themes with stuff by DrDissonance.
  • Updated the gala music with DrDissonance’s compositions.
  • Fixed Christine’s turn-order images being the wrong entity.
  • Fixed misalignment of DEFEAT text.
  • Combat inspector now correctly aligns text with widescreen. Still needs a lot of work.
  • Buffs will now have a + next to their indicators on the attack preview box instead of a -.
  • Fixed camera blockers causing weird behavior in Slimeville due to the widescreen update.
  • Leaving the Raiju Ranch with 55 as the investigator will no longer spawn Christine with the wrong sprite.
  • Fixed Christine’s Steam Droid, Eldritch Dreamer, and Raiju sprites showing the wrong image on the loading screen.
  • Christine can no longer moonwalk out of Hydroponics.
  • Christine can no longer moonwalk in the LRT facility or out of the southern exit of the Gamma Labs.
  • Fixed UI misalignments for every character.
  • Fixed the golems after the Aquatic Genetics sequence not having dialogue.
  • Fixed the incredible disappearing 55 after Aquatic Genetics.
  • Using single-turn buff items on allies will increase their effective turns by 1 so you can actually use the buffs.
  • Fixed a large number of portrait bugs in the Sprocket City quest chain.

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Development Update: July 1st, 2019

As a general (brief) update, I took a day off after the big release.

We’ll be having a team meeting next Saturday to determine what our goals are for the next part of the game. The rest of July will (probably) be spent fixing bugs and finishing up the art assets for the prototype.

There will probably be new prototypes released later in the week, or next Monday, as I work through the backlog.

“Gee, Salty, why isn’t this post longer” I hear you ask.
First, I can hear you through your speakers. I’ve been listening and I approve.

Also, if you’re a patron then the prototype speaks for itself. Get off my back.

Argue about this post on the forums and make sure to spoiler your spoiler talk!

Support our dangerous monster girl addiction on Patreon! I just need one more hit!

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Prototype 5-4a Released to Patrons!

It’s out! Go here for the public information post, or here for the Patron Pal post!

From the public post:

If you’re a Patron Pal then you can go to the Prototype 5 downloads page. If you’re a previous patron (and have stopped being a patron recently) then you still have access to the page.

You retain the ability to download future prototypes and patches even if you stop being a patron, but we need your support, so if you have a huge pile of GOLD BULLION sitting around, consider giving it to us!

The prototype will be released to the public on July 28th, 2019. Why the 28th? Ask Klaysee.

If you are not a patron but were, please send me a message.
If you are not a patron and have no money, but really really really want to play the prototype, send me a poem/heartfelt essay about why you love the game and, if the team loves it, we’ll get you a copy.

In other news, I killed myself making this and am tired. The process of bugfixes begins on Monday.

Development Update: Monday, June 24th

Not much of an update post today. Release is on the 29th.

I am finishing up enemy placement and will be sending a prototype off to my testers tomorrow. After that I will try to finish up the last segments of the two subquests I didn’t quite finish.

Everything else is done-enough from the artist’s perspective.

Get psyched.

Development Update: June 17th, 2019

Health Update

I’ve been sick for the last week and am currently on antibiotics. Hoping it clears up soon.

Programming Update

Due to the illness mentioned above, progress has been rather slow. I finished the mapping for the final subquest and am partway through the writing of it, but not as far along as I had wanted.

My goal is to finish it this week and send it along to internal testers next week so as to clean up any serious bugs before the big release.

The target release date is June 29th for patrons. Please be patient with me if I push it back a week due to the illness.

Art Update

Chicken has completed the Raiju TF sequence and the Dreamer TF sequence. Her current goals are to finish several emotes and maybe the milking sequence. Anything not completed before the patron prototype will likely be done before the public version.

Koops has completed a new ending CG for Doll Manor! Way to go, Koops!

Urimas is current on his spriting assignments.

Stinkehund has inked the last emote page given to him (Steam Droid) and will be inking larger images while waiting for the next steam droid page.

Music Madness

DrDiss has given us a new cultist theme! It will be up on Patreon for everyone to enjoy next week as an everyone-bonus-stuff. This week, patrons get to see part of the Raiju TF.

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Development Update: June 10th, 2019

Programming

90% done the third subquest, just needing to put in the finale sequence now. Unfortunately I got sick with a very nasty cold, so it’ll be a day or two before that’s done.

After that, the last subquest is the Raibies questline, which is a puzzle-solving adventure with some combat. It’s one of the more complex subquests.

I have 20 days to get that done, at which point any extra time goes to bug testing. Hurrah.

Artistic Endeavours

Chicken has completed the Eldritch Dreamer transformation art – and patrons get to see it over the next two weeks!

Urimas has completed all the needed sprites.

Hund is mostly done his inkwork for emotes and is doing some experimental shading on the latex drone images.

Music

Because I didn’t know where I got the cultist dungeon theme from, and I’m not 100% certain it isn’t copyrighted, I managed to trick DrDissonance into making a new layered track for the cultist dungeon!

It’s sounding pretty good. Patrons will get to hear it whenever it gets finalized.

The Home Stretch

The next prototype comes out before the end of the month. I’m going to work my butt off to make it happen.

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Development Update: June 3rd, 2019

BREAKING NEWS: WORD-GUY MARIONETTE WRITES WORDS

That’s right, MarioneTTe has finally uploaded the next installment of the Pandemonium: Not a Video Game but Actually a Book series. You can see it here on Amazon. Patrons for specific months already have a copy, but now the general public can have one!

You can also see an image of ghost Mei and her regular panties. You pervs.

In other news, Mario announced that the Alraune and Werecat stories are on their way. We do not have an ETA for them yet. 5$ patrons starting in June (which is now!) will get copies when they are released.

Programming Stuff

I’m currently halfway through the third subquest in the Biolabs, with the most complicated one being last. This one is unique, silly, and heartwarming, with bullets and explosions and dancing.

test_2

And you thought I was kidding.

Art for the Art God

Urimas is making dancing moth sprites. Stinkehund has to complete 3 more emote pages and finish inking one of the gala portraits.

Chickenwhite promises that the EDG TF sequence images will be ready by next Monday. Patrons will get a sneak peek, everyone else will have to wait for the prototype.

Current objective is end of June. We’re on track to make it.

Argue about this post on the forums while I cackle maniacally!

Support our dangerous monster girl addiction on Patreon! I just need one more hit!

Join our Discord and curse at me in person!

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Development Update: May 27th, 2019

Programming Crap

Finished the Aquatics subquest, 2/3rds done the Amphibian subquest. It includes a charming puzzle and a whole bunch of amphibian facts. Did you know there are three major groupings of amphibians: salamanders, frogs/toads, and caecilans? I didn’t know about that last one and now I do!

I want to complete all the subquests and enemy balancing by mid-June so we have some time for testing and expansions. Hopefully on track!

Art

Chickenwhite promises to have the Eldritch Dreamer TF images done, and the Raiju TF images done, by the time the Patron-prototype goes out at end of June. Anything else will be additional emote sheets.

Otherwise, Hund and Urimas are mostly caught up on their activities. Hund has completed most of the emote pages and has to finish off Latex Christine.

Writing

We have the cover for the ghost story. Patrons get to see it today! It will be live on Amazon in… whenever Mario gets it uploaded and approved. Get psyched! You get to see Mei’s butt.

Here is a discussion thread. Argue for my amusement!

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Development Update: May 20th, 2019

MORE FAN ART

cultist_to_latex_drone_tf_2_3__com__by_goop_sinpai_dd704p8-pre

The last of the first three Klaysee commissions, it’s a cultist (named Bianca, according to Klaysee) becoming a latex drone! It’s a three part series you can see on Sinpai’s deviantart. Go give her a like/comment/subscribe or whatever the hell DA does. I don’t know but go do it.

Programming and Stuff

This week, I completed one of the four sidequests that needs to be done for the Biolabs. Three to go!

I also fixed a bug or two (Thanks, Klaysee) and added cinematic sidebars. Plus some engine work. But it’s mostly the side quest.

I hope to have all sidequests completed by mid-June so I can get some bugs fixed before the big release. Get psyched.

Artism

Stinkehund is working on getting all of Christine’s emotes done up. He’s most of the way through her Human form and Latex Drone is next.

Chickenwhite is both writing up the milking scene (it will be released to patrons probably next week in an early form) and working on the Ghost Cover. I don’t know which we’ll get first!

Urimas has actually completed his outstanding assignments and is working on his mech game. Because we need clicker games in 2019 amirite?

Overall

It’s back to work. I have just under a month of solid work ahead of me.

Here is a discussion thread. Argue for my amusement!

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Development Update: May 13th, 2019

Programming and Stuff

This week, I finished the main story path for the Biolabs and updated the engine for widescreen UI usage. Note that I have not optimized it yet, I just re-centered everything and realigned text as needed. There is extra space on the widescreen UI that can be used to improve presentation and provide more detailed descriptions of some abilities.

I’ve also finished most of something that will be a secret for a little while yet. More on that later. For now, progress.

Also, a tentative release target is End of June. I will need to bang out one sidequest every 12 days on average, which is quite doable assuming no horrible bugs show up.

Artage

Hund has finished inking those Sophie/Christine dialogue portraits, Urimas is making me the weird tiles I asked for, and Chicken is really sick and thus hasn’t started on the Ghost Story cover yet. That will be her next target.

Here is a discussion thread. Fight!

Support our dangerous monster girl addiction on Patreon! I just need one more hit!

Join our Discord and curse at me in person!

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Follow our Twitter to see the same content as usual, but wth fwr lttrs!