Development Update: March 11, 2019

Hey we have poll results and Mario’s long-awaited Ghost story today, but first the usual update.

Klaysee the Superhero

Very good person and friend of the team Klaysee made maps of Doll Manor’s floors, to help you if you get loooooost.

They are on this forums page, spoilered in case you don’t want to survive.

Programming and Whatnot

I’m about 75% done the maps for the Biolabs. The critical path is completed (except for a few areas that need new tiles), so I’m working on the side areas. It’s been a long time since I did anything but metal and moonrock, so the maps are probably too big. Oh well, rework them later if necessary.

MappingBeta.png

Artistry

Chicken has completed most of the concept art and is going to be cleaning up the many dialogue portraits we never got around to. SX-399’s portraits are done, we got a new neutral for the Steam Droids, and she’s going to be filling in Christine’s form portraits.

Hund is working on getting us a new title screen, having done the sketchwork and moved on to texturing. Urimas is doing the new enemy sprites for the biolabs.

Music

DrDiss got me a song from Chapter 2, or at least the first draft. No spoilers!
On the plus side, Patrons get to hear Sanya’s theme from Chapter 2 this week as part of their bonus stuff.

Writing

The Ghost Story is done and 5$ patrons for… a lot of months… will get to see it today! If you are one such person but I don’t send you a message, please message me and let me know, I’ll get you set up.

Poll Results Time

Doll Manor’s prototype 3 came out last week, and I put up a poll for all 5$ patrons to scrutinize. Let’s go through the results.

There were 67 downloads for the game and 28 respondents for the poll. Assuming at least a couple were someone downloading it twice, that’s pretty close to a 50% response rate. Amazing!

Result 00

Fairly positive feedback.
Hey.
If you’re the person who voted 4, I want to talk to you. Message me. What can I do to make the game better for you?

Otherwise, I’m happy with the results. People like the game, woo hoo!

Result 01

No surprise that a game named Doll Manor would have dolls as the most popular creature. Resin Titans are basically dolls as well, so add them together and they swept the voting.

Meanwhile, statues are going to go cry granite tears in the corner, having gotten zero votes. Maybe someday, statues, but not today.

And inexplicably, three voters voted to stay human. Is it the thigh-high stockings? It has to be.

Result 02

Taken together, 9-10 voters were fairly spooked while 14 voters were not spooked. Considering this is a text-interface game with simplistic graphics, that’s a pretty good amount of spook.

As for the rather lengthy reply: This is the best reply ever.
What is described in this comment is exactly how the game was designed. It’s meant to increase tension, allow you to overcome it, and then throw something new at you to ramp the tension back up. You experienced it exactly as it is intended. Wunnaful!

Result 03

Crushing the other options is “Finish Chapter 5 First”, so we’re off to do that. Doll Manor will likely get a full public release sometime around July or August, based on how long Chapter 5 takes.

Result 04

I was surprised that a thematic sequel did as well as it did. I have some ideas ready to go should we have time for it in the future. It’ll be really dark, scary, and depressing!

As it stands, it looks like people want a crossover with Pandabonerbum to resolve the plotline. Now all I have to do is figure out which hero should be responsible for saving the day/getting dolled. It’s too late in Chapter 5’s dev cycle for it to be Christine, but Sanya, Jeanne, and Lotta are all candidates. We’ll see who the unlucky girl is.

In other news, I’ll try to convince other people to make mods in the Text Adventure engine so that we can have a lighthearted goofy story. I won’t have time to do it myself.

Result 05

DYNAMITE!

If you want to know what the hell I’m talking about, go here. It’s the best comic ever made. It’s, like, Watchmen good.

Evidently, the sugar-sweet kiss of heavy ordinance won. Good job, ordinance!

Result 06
Cyberdemon girl? Big deal. She’s slim pickins.

I asked Chicken if she wants to do a Cyberdemon Girl and she said yes. Expect to see that in Chapter 3.

Budget Stuff

The March budget report is out if you want to see where the money goes.

(Hint: Not to me.  😦  Sadface)

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Development Update: March 4th, 2019

Programming Stuff

Back to work on Chapter 5. I have constructed the overall map for the Biolabs and am about 1/3rd of the way through the basic mapping. This does not involve the scenario work, sidequests, or anything else. The Biolabs is a very large area, slightly larger than Chapter 1’s overworld (minus the dungeons).

Art Stuff

Chicken has completed the second of the enemy designs for the Biolabs, the third to come tomorrow. Hund is working on our brand-new title screen (his idea, I didn’t mandate a replacement, he wanted to do it). Urimas just got us a new loading animation (his idea, again… These artists just do whatever they want I swear) which you’ll get to see in this week’s bonus stuff.

Music Stuff

DrDiss has done it again. Patrons will get to hear Sanya’s theme in Chapter 2… next week probably. Get psyched!

Mario I know you’re reading this don’t fail me

MarioneTTe has promised to have the final draft of the ghost story by Thursday. He’s taken a few months and, at one point, the ghost story was over 100k words. He’s editing it down but holy cow, Mario. Brevity?

5$ Patron Survey Too!

Hey, if you’re a 5$ patron or you played Doll Manor (please contact me if you’re one of the people who is not a 5$ patron but helped test Doll Manor) then there’s a feedback survey. I just want to know if it scaaaared you and what you thought of it overall.

I’ll collect my thoughts and do a Design with a grain of Salt post on Doll Manor later. For now it’s back to maps.

Budget Report Next Week

Too lazy to do it right now. Next week!

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Doll Manor Prototype 3 Released for 5$ Patrons

That’s right, it’s out. Phew.

5$ patrons can see this post for information, or go to the Doll Manor downloads page if they already know about it.

If you’re not a 5$ patron, you could be! It only costs… hold on… getting my calculator here… five dollars.

Alternately, if you’re poor (like me) then you could just send the team a poem or perhaps a picture of your dog/cat/goat. Or maybe an essay about how much you like Gothic architecture. Just, something to show you care.

The forums is where you go if you have bug reports or questions. Remember to spoiler it for players who haven’t played the game yet!

Development Update: February 25th, 2019

Programming Update

I’m killing myself.

Specifically, I’ve been working my butt off trying to get as much done as I can before the 28th.

Doll Manor’s next prototype goes live for patrons on the 28th.

Presently, I have finished Saving/Loading, deck customization, all of the story endings, four of the monsters, manor layout, equipment upgrades, and probably some other crap.

The fifth monster form will not make it, as the art was not ready in time. Stinkehund ran into some technical issues with his tablet. It’ll get patched in later.

The next prototype will be very buggy – I am certain of it because my bug list is really long and there’s no way I’ll get them all done in the next few days. The game is still playable start to finish, and all 10 endings are available to shrewd players.

I’ll be very interested to know what everyone thinks of the story, characters, mechanics, and art. I can’t wait!

Next week there will be a 5$ patron-pal-poll so everyone can vote on what I should do next. Until the results are tallied, as of March 1st I will be back to work on Chapter 5.

Art and all the rest

Urimas made sprites for the new Raibie enemies. Hund has been helping me get everything ready for Doll Manor. Chicken has made some new enemy art that patrons will get to see… soon…

Mario promises that the ghost story will be ready when he gets back from house-sitting, which is in early March. Thanks for the patience for all those of you who waited.

DrDiss got me two more variations on Sanya’s theme for Chapter 2. Patrons might get to hear them later, once Chicken’s art is on show.

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Development Update: February 18th, 2019

Programming Stuff and The Plan

So, we wrote down the entire set of story for Doll Manor except the very last cutscene. Most of it is in, though I need to put a couple of items in first.

It’s a little hard to overstate how much I’ve been working on Doll Manor. Several days of the ol’ wake up – code – eat – code – sleep cycle. And I love it.

There are a whopping five transformations planned in the game, because we stretched the hell out of our art budget and I want to make full use of it. Two are currently implemented and Stinkehund is getting me the images for the last one this week.

While the game is unbalanced and actually brutally hard right now, it is functional. I will be finishing off the remainder of the story components this week, finishing up phases 2 and 3. Phase 4 is the shortest and probably the least complex, and then the game is ready.

How much polish will be put in is up to how quickly I get all of this done. Either way, I will be releasing what I have on the 28th because as of March we’re back to work on Chapter 5. I will then collect bugs and suggestions for Doll Manor and hopefully have it all ready to ship as a standalone game for April.

This means you can expect a 5$ patron prototype next Monday or possibility Wednesday, if I need a little extra time.

If you don’t have 5 bucks but really really really want to play the game, you should compose a poem about it and send it to me (email, discord, patreon, TFGS forums). If the team really likes it we’ll totally get you a copy.

I’m serious.

Art and Music

DrDiss is back and just got me the first pass at Sanya’s theme for Chapter 2!

Chickenwhite finished the Raibie concept and patrons will get to see it next week! She’s now on to making more nasty critters that will appear in the Biolabs.

Urimas and Hund have been hard at work on Doll Manor, getting tiles and making inkwork and weird photoshop experiments. I’m sure you’ll love how Doll Manor looks and sounds, and it’s at least 25% due to their work. The rest is my credit. I am an ideas person.

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Development Update: February 11th, 2019

Programming Stuff

Doll Manor has had its map completely overhauled, adding a second floor and a basement. Perhaps a screenshot:

Doll Manor Screenshot

Complex LOS, doors, enemy chasing, dynamic enemy AI, and all that nonsense is currently implemented. Apart from any emerging bugs, all that’s left is for me to get the story implementation done, which will be this week. The first complete prototype will be released soon!

Writing Stuff

The third book in the Pandemonium series is now ready for your perusal if you missed the 5$ patron bonanza. You can get it from Amazon here, and you can see the author’s page with all the books here.

Mario is still working on the spooky ghost book after like 5 rewrites so far. He would like to thank you for your patience.

Art Stuff

Hund has completed the shading for all the dolls and we’re now onto the “experimental” phase, wherein we see what sorts of monsters we can squeeze out of our limited art budget.

Urimas has been doing some tiles work for Doll Manor but is otherwise just doing his own thing while he waits for me to demand new sprites from him. Poor guy.

Chickenwhite has completed SX-399’s complex emotions and will be working on the enemies for the Biolabs area. Hopefully they will all be ready by the time we resume work on Chapter 5 starting in March.

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Development Update: February 4th, 2019

Writing Stuff

Writing took the top spot this week? Sacre bleu!

That’s right, Mario’s first two stories are up on Amazon. If you missed out on the first round or are the kind of person who buys the same thing more than once (???), you can get them on this Amazon page for three bucks a pop.

50% of the proceeds go to the game’s budget, and 50% goes to Marionette’s selfish desire to not get kicked out of his house in the middle of winter. If you like slimes or cultist spanking, take a look. I will also post links when the next stories (Bee, Ghost) go up.

Coding Stuff

I’m still working on Doll Manor, overhauling basically every aspect of the game. I think I’m going to go for a full dev-cycle and release this month, because I intend to release the game as a standalone on itch.io/GOG/Steam/etc and use the proceeds to pay the artists, who have this selfish desire to not get kicked out of their houses in the middle of winter.

Presently, I am adding complex LOS and door management (all done in the Lua script!) and will be adding three new types of enemies this week. That’s right, there are three additional monster forms to play as, and you better believe you’re going to like them because I have no idea how we’re going to even make one of them.

It will also have a completed story with many possible endings. Some of them might even be canon!

Art Stuff

Hund promises to have the shading done for all the Doll Manor images in (probably) a week. Koops has gotten us some initial concepts for Doll Christine and Chicken is almost finished the cover for the Bee Story. After that, she’s doing emotes and concepts for Doll Christine and the new Raibie enemies.

We also have some concepts for new monster enemies that will appear in the biolabs but I’m not sure when those will get done and posted.

Urimas, despite my efforts, continues to exist.

Music?

I’ve sent a new assignment to DrDiss but he hasn’t gotten back to me yet. It’s for Chapter 2 but I’m sure patrons will get to hear about it soonish.

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Development Update: January 28th, 2019

Coding and Whatnot

Doll Manor’s Prototype 2 will be released to 5$ patrons tomorrow. I have a few bugs to fix up that I really should deal with otherwise I’ll get 20 people reporting the same ones. Combat is fluid and fun if still a little rough. We’re working on a new UI for it, don’t worry.

Artistry

World Famous Artist Stinkehund has given us colors for all of Doll Manor’s art, and will be doing shading this week. Koops and Chickenwhite have been having a rough time of it but I expect to get SX-399’s emotions sheet this week, and possibly some art for the upcoming biolabs segments.

The Writing

Mario does not give me an ETA on the spooky ghost story. He wants to make sure it’s ready and in editing before he gives such a thing, to make sure you don’t get false hopes.
I think it’s because the ghosts are too scary for him.

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Development Update: January 21st, 2019

Programming Stuff

This week has been kind of slow for me, since January is the month I have to work my day job a lot. The boss takes a vacation, I gotta cover those shifts. Yawn.
Fortunately, I have most of the Doll Manor combat overhaul done. I expect it should be done Wednesday (gotta work Tuesday…) and we can start testing it to see if it’s, you know, fun.

Art Stuff

Hund drew some corgis.

pandemonium-logo3

These corgis will appear on the logo for the book series Mario is working on.image0

Koops’ latest masterpiece.

So yes, the art is going well.

Music and Writing

Mario is working on the ghost story. No release date expected, but the rule about 5$ patrons will hold true for it. I’ll send messages out over Patreon to all applicable patrons.

DrDiss has finished both the puzzle theme and the new gala theme. Patrons will get to hear the new gala theme this week, and it’s pretty darn good.

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Development Update: January 14th, 2019

Coding Stuff

I’ve cleaned up the Doll Manor code and normalized everything. It now flows better together on the screen and has far fewer bugs. I’ve also added an endings handler so the game can properly end when there’s no more content.

Next up is the overhaul of Text Adventure’s combat system. When that is completed, a new prototype will go out to anyone with access to Doll Manor, which is 5$ patrons.

If you’re a former 5$ patron but aren’t currently, you’ll be able to send me a message and I’ll get you a link to it.

Art Stuff

Chicken promises to complete the Bee Story’s cover tomorrow, at which point it’s back to emotes and transformations.

We decided on a shading style for the dolls and Stinkehund will be doing the coloring on those this week.

Urimas still exists.

Music and Writing

Mario has finished the bee story and it will be released to 5$ patrons today! If you’re a patron, check your patreon for maximum excitement!

Meanwhile, DrDiss has finished some compositions for the next release of Chapter 5. We’re adding both a puzzle-solving theme and a new theme for the gala. The previous theme was crudely stolen borrowed from another game, and didn’t line up properly anyway. The new version sounds way nicer and is fully owned by the team, so no getting sued!

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