Development Update: September 16th, 2019

Programmin’ Bits

I’m off to the races on the last part of chapter 5. All the maps are completed and have collision, and I will be gluing them together tomorrow. After that brief process, I start writing the scripting. It gets pretty zany.

Particularly because I totally rewrote a key section a week ago. I think the new one is better.

Art Bits

Chickenwhite, who is an optimist, promises the remaining chapter 5 materials by the end of the month. Because she is a realist, she then got really sick. Artists, amirite?

The Classic Mode Hunt

So as a result of weeks of intensive labour by some weirdos, all of the original characters from Classic Mode have been re-created in 3D Custom Girl. They hunted through the assets and made some guides.

You can find one such meta-guide here.

With this, Throwawaylady has been making new monster forms for Unity Edition, which are being incorporated into Classic at a later date. And if you’re the kind of person who wants to make a monster girl (please someone make us a spider girl!) you can hop into our Discord server and get right to it. All the downloads are in the above guide!

We’re always excited to get new helpful people to make a dizzying array of monstergirls for Pandemonium, so don’t delay!

Argue about this post on the forums! Battle for my amusement!

Give us money on Patreon so we can make more monstergirl stuff!

Join our Discord and curse at me in person! Our testers are dangerous maniacs!

Follow us on Tumblr to see Koops’ awful puns!

Follow our Twitter to see the same content as usual, but wth fwr lttrs!

Classic Mode Update (Part 2!)

Huge thanks to everyone who reported bugs in classic mode.

Part 2 of the update is now out (Mediafire) (Mega.nz), with the remaining forms added and integrated into Corrupter Mode. There are probably still a lot of bugs. But the game should be playable for the most part.

Adventure Mode also got a few bugfixes, including fixing the incorrect sizing on the TF scene images.

Artistic Action

While we don’t have much to report on the art front, patrons will be getting to see something very nice this week. The public gets to see it in two weeks time. So get psyched for that.

The Classic Mode Hunt

After having compiled most of the resources, the classic mode reconstruction project is going to be writing up a guide, hosting file, and then asking for community volunteers to continue. We can make new monsters for classic! Yay!

Oh and there are more announcements but those will wait for later in the month to be timed with… certain things. Yeah, certain things.

Argue about this post on the forums! Battle for my amusement!

Give us money on Patreon so we can make more monstergirl stuff!

Join our Discord and curse at me in person! Our testers are dangerous maniacs!

Follow us on Tumblr to see Koops’ awful puns!

Follow our Twitter to see the same content as usual, but wth fwr lttrs!

Classic Mode Update (Part 1!)

That’s Right, Classic Mode

As per popular request, Classic Mode is getting an update. Maniac Photoshopper and Unity Developer ThrowawayLady has been making the Unity edition of Pandemonium for a while, and the Discord chat was like “You should put all the new monsters in classic mode” and I was like “Yeah okay.”

So here we are. Classic Mode will now have latex drones, cupids, dolls, bees, vampires, and bunnygirls. These are all configurable as usual.

Presently, imps and cupids do not battle one another and you can’t get fallen cupids. I’ll be adding that next week. In addition, corrupter mode does not feature these yet, I’ll be adding that next week.

You can get it here.

This prototype also contains a bugfix for chapter 1 and changes the program to use streamed-loading instead of RAM-loading. It should help people using older machines.

The Classic Mode Restoration Project

unknown

Because we live in a Mad Max hellworld, the original model information to make classic mode was lost in a hard drive failure years ago.

Thanks to obsessive Discord people Trinity and Aaaac, some impressive progress has been made trying to put together a list of the original mods. Just look above!

While not everything is exactly correct (obviously Christine’s clothes, but Sanya’s bikini and hairbands are also missing), they’re making progress. Any volunteers should head to the Discord chat and get up to speed. They’re essentially combing through a huge pile of poorly-organized mods trying to find the ones used in 3DCG.

Success in this endeavour might lead to higher-definition images or possibly new forms to add to Unity Edition.

Project Roadmap

After discussing the poll results with the recently not-vacationed artists, we came to the following conclusions:

Chapter 5 will be finished in its entirety. Once it’s done, I will start work on the Big Balance Patch while Koops will finish Doll Manor’s handful of remaining assets. Chicken and Hund will move on to chapter 2 and get its art done while I code the balance changes.

Because Doll Manor doesn’t have very much left but could be released for actual $$$ (and thus be used to pay the artists) we figured it’d be best to do so. The Big Balance Patch was always intended to come before chapter 2 despite losing on the poll, since some of chapter 2 relies on the changes from the patch.

Other

Urimas finished Doll Christine’s sprite and will be doing a spriting experiment soon. There may or may not be an announcement next week concerning this. It probably won’t be very exciting.

Argue about this post on the forums! Battle for my amusement!

Give us money on Patreon so we can make more monstergirl stuff!

Join our Discord and curse at me in person! Our testers are dangerous maniacs!

Follow us on Tumblr to see Koops’ awful puns!

Follow our Twitter to see the same content as usual, but wth fwr lttrs!

Development Update: August 26th, 2019

Check out this sweet fan art!

tamas-patkos-autom-artst

Commissioned by #1 Fan, Guide Creator, and Person I Talk To Sometimes Klaysee.

This was done by Tamas Patkos, and you can find the original (and a concept sketch) here!

It’s always interesting to see another artist’s take on something Chicken made. To my eye, the neck is the most interesting difference. Maybe I’ll ask Chicken to comment on it later.

Programming

I’m currently working on adding a whole bunch of new monster forms to Classic mode. It’s taking longer than you’d think because the old code is… well not the best organized. After a bit of work I can figure out what the hell I was thinking and insert new things.

What I’m trying to say is my old code isn’t terrible, it’s just old.

Anyway, I’ve added beegirls and am most of the way through adding latex drones. The full roster is:

Bees, Latex Drones, Bunnygirls, Cupids, Fallen Cupids, Dolls, and Vampires.

I expect this new release will be out this week sometime, at which point it’s off to work on the next story update for adventure mode.

Art

Urimas made a bunch of item icons so now it doesn’t look so janky on the inventory screen. Otherwise, my artists just got back from vacation and have nothing to show for it other than a bunch of pictures of dogs.

Argue about this post on the forums! Battle for my amusement!

Give us money on Patreon so we can make more monstergirl stuff!

Join our Discord and curse at me in person! Our testers are dangerous maniacs!

Follow us on Tumblr to see Koops’ awful puns!

Follow our Twitter to see the same content as usual, but wth fwr lttrs!

Prototype 5-4g Release

You can get it on Mediafire or Mega.nz.

This prototype is the new UI update as well as some bugfixes, particularly the double-load crash (which was actually caused by Windows mangling the memory hasher). Glad to get that one out of the way.

If you didn’t try the previous experimental, this one now loads only graphics from the chapter in question, so it loads somewhat faster. It also has a lower memory overhead for players on older machines.

Please Note the Status UI is not redesigned yet. The equipment icons were changed so it will need a redesign later, but it wasn’t a huge enough deal to justify holding the release back. The UI still functions, it just looks silly.

Next week: Hopefully the Classic Mode update will be ready to ship.

 

Development Update: Poll Results for August!

Prototype 5-4g will be released tomorrow, not today.

I was going to release it today, but there’s a crash bug in it and I don’t have time to track it down today (because I got called into work. Act surprised.)
I will try to deal with it tomorrow and get the new UI prototype released.

Development Update

I just got all the images from TL and will be releasing a new Classic Mode update next week (probably), which will include: Bees, Bunnies, Angels, Vampires, Latex Drones, and Vampires. So get excited.

Urimas is making sprites, Hund got me the title screen for String Tyrant, and the others are on vacation. Mario does not have an ETA on the Alraune Story.

Poll Results

Unfortunately we could not get Chicken and Koops for a steering meeting, so we’ll have that meeting later. For now, I will present the results as-is.

There are spoilers for the end of the biolabs patch in this post. If you haven’t played it yet, you should go do that because it’s free.

Question 1: What should the team’s objective be?

SteeringQ1

So this one is pretty clear. The public wants chapter 5 and then, oddly, chapter 2. The existing plan was: Chapter 5, String Tyrant, Balance Patch, Chapter 2.
Enthusiasm for String Tyrant is a lot lower than expected, but it’s also really really really close to completion. So I might simply not give it the new map I was planning and just put in the new enemy/TF/ending CGs and release it.

Question 1.5: The joke options about joke options

SteeringQ2

As if anyone would ever really want me to not put joke options in.

Question 2: What TF should be completed first in chapter 2?

SteeringQ3

Bunnygirls and Fungoids it is! Windthrall will come later, and the Trials of the Dragon/Trials of the Fox will have to come last. Oh how sad.

Question 3: Patron-Pal-TF-Choice!

So for those of you not in the know, I asked the patrons to pick a character and a form, and Chicken will draw it later on (probably September). Anything was valid, including characters and forms that technically don’t even exist yet!

SteeringQ41

Spin the damn wheel!

SteeringQ42

Some patron wanted a Latex Drone but didn’t know who? Okay. So the name of whatever character the next roll lands on gets droned.

SteeringQ43

So, Latex Jeanne will get concepted by Chicken and posted for all to see… sometime soon! Yay!

This might be a thing we do periodically going forward, based on artist time available. While all of these will eventually get concepted, it helps to break up the work patterns of the artists.

Public Feedback Poll

BiolabsQ1

As usual, a fairly good response from people already predisposed to like the game. That is fine, this question is only concerning if the results are really bad. Then something needs to change.

BiolabsQ2

I decided to go with a free-form response since there’s so much in the biolabs update.

There isn’t a particular pattern here, which is a good thing as it means the update had a little something for everyone (which was by design). I’m surprised by the synthwave answer because we don’t usually get musical responses. That’s why I made it free-form.

BiolabsQ3

The least-favourite thing question is also free-form, and that gives me a lot more to work with. To address some of them:
-The milking sequence is going to get images later, but they weren’t even concepted in time for the release.
-Enemies being too hard or too boring is going to get dealt with severely in the balance patch. I know they suck, but every time I want to improve them I start wanting to do it with tools I don’t have yet. We’ll just have to be patient.
-A lot of people disliked the plot beats but that’s because they hate the character behind it. Which is by design, mwehehehe.
-Christine getting bigger boobs from the machine would require a lot of asset redrawing -_-
Otherwise, we’ll work on improving what we got here. Chapter 5 won’t be done for a while yet, since there’s still more content to go.

BiolabsQ4

Agent Almond always wins!

But seriously, the board is pretty evenly distributed, which is good. That means I shouldn’t cut anything.

BiolabsQ5

Most people who investigated the ranch did it as Christine and Sophie, or both. Several did not know you could do it with 55, which means I need to make that more obvious. Perhaps the scene where the party splits and Christine speaks with Sophie could provide a prompt.

BiolabsQ6

2 people are okay with not having spidergirls. 12 are not okay with it.

Please direct all hate to Chickenwhite, whose idea this was.

Conclusion

The biolabs update was fairly well received but the combat sucked and the plot needs to be elaborated on a bit. Okay! On to the next part.

Argue about this post on the forums and demand I fix all the problems right now! Now now now now now now!

Give us money on Patreon so we can make more monstergirl stuff!

Join our Discord and curse at me in person! Our testers are dangerous maniacs!

Follow us on Tumblr to see Koops’ awful puns!

Follow our Twitter to see the same content as usual, but wth fwr lttrs!

Development Update: August 12th, 2019

Poll Results are Next Week

I will be calling a team meeting (if I can, Chicken and Koops have poor connectivity) so we can discuss the poll results. I’ll need to be updating the roadmap based on what the team thinks.

I can definitely say that Chapter 5’s completion is our first priority, since that both won pretty  handily and was already our target.

If you haven’t filled out the public survey yet, you should probably do that.

New Inventory and Equipment UIs

I’ve spent part of the past week working on an overhaul of the inventory and equipment screens. Take a look:

NewInventory

NewEquipScreen.png

NewGemsScreen.png

These should help make things a lot easier to keep track of. Equipment statistics are more visible and many more items can be displayed at once.

This is important because the Big Balance Patch is going to be adding a lot of new items and properties, so keeping track of everything should be as easy as possible.

I am currently most of the way through the vendor and gemcutter interfaces, which also have to be updated for the new system. The display is changing, but the backend won’t until the big balance patch comes out.

Dem Icons

Urimas is redoing the item icons for the 23×23 size. Since I’m finalizing this as the size from this point forward, we can get more item icons made. Each gem will have a unique sprite, there will be boots/gloves/viewfinders and much more on the way.

Everything Else

The artists are still on vacation for the immediate future. It’s all coding changes this week.

Argue about this post on the forums and call my UI terrible!

Give us money on Patreon so we can make more monstergirl stuff!

Join our Discord and curse at me in person! Our testers are dangerous maniacs!

Follow us on Tumblr to see Koops’ awful puns!

Follow our Twitter to see the same content as usual, but wth fwr lttrs!

Prototype 5-4f Experimental Release

Note: This is an experimental release

(Mediafire) (Mega.nz)

I re-did the loading system such that only chapter-specific assets get loaded. Therefore, please keep an eye out if you decide to play this version. If you see sprites or portraits did not load, let me know.

There are no content additions from 5-4e, and only one bugfix.

Programming Update

I enjoyed my “week off” last week (which wasn’t really a week off since I still re-did the loading system…) and am now going to be working on the next content patch.

Art Update

This begins the artist holiday. There won’t be much in terms of art progress for the month of August as Chicken and Koops are on vacation.

Polling?

Polling.

There is a public feedback survey here. I’ve decided to allow some open-question stuff this time because there’s just so much stuff in the biolabs. There will also be a 5$ patron-pal-poll on the patreon this week.

Other than that, it’s back to work for us.

Argue about this post on the forums and make sure to spoiler your spoiler talk!

Give us money on Patreon so we can make more monstergirl stuff!

Join our Discord and curse at me in person! Our testers are weirdos!

Follow us on Tumblr to see Koops’ awful puns!

Follow our Twitter to see the same content as usual, but wth fwr lttrs!

Prototype 5-4 Released to the Public!

That’s right suckers, here it is

Here’s a mediafire link, and here’s a Mega.nz link. Patches may come out if I made any mistakes (I did), in which case this post will be updated. Also, the downloads page always has the most recent version.

Special thanks to the efforts of Klaysee and Aaaac to make sure we got lots of bugtesting and suggestions and just generally being really helpful. Klaysee even made the biolabs map and hasn’t taken credit for it publicly.

In this prototype…

We have the biolabs segment of chapter 5’s story, which includes the raiju transformation, the raibies transformation, a rebel sidequest, a moth movie with a knife fight and aboat chase, some frozen pipes and amphibians, milking machines, dumb jokes, and character development. There’s also some metaphysics in there if you look.

Previous Saves?

Your previous savefiles will work in the new version. Just import them to the new folder (do not install the new version over the old one because Windows frequently fails to overwrite files correctly). In case you don’t have any but want to jump right to the biolabs, some savefiles have been provided courtest of Good People Who Do Good Things Klaysee and Aaaac. What heroes they are.

So what’s next?

The month of August is going to spent dealing with any remaining high-priority bugs that come up, but mostly it’s straight on to finishing up chapter 5’s main story.

Our current objective is the next prototype (which will finish chapter 5’s main story) in October. This is a month longer than normal because Chicken and Koops are on vacation for most of August.

I want to give you my money so I can play with the debug menu.

A post will be up shortly on the patreon page detailing how to use the debug menu. The password is not changed from previous versions if you were previously a patron.

Argue about this post on the forums and make sure to spoiler your spoiler talk!

Give us money on Patreon so we can make more monstergirl stuff!

Join our Discord and curse at me in person! Our testers are weirdos!

Follow us on Tumblr to see Koops’ awful puns!

Follow our Twitter to see the same content as usual, but wth fwr lttrs!