Development Update: October 1st, 2018

Programming Stuff

The Linux Build has been completed! That’s right, I spent some time installing Linux Mint, and then built Pandemonium on Linux. Thus Prototype 5-3 will have a Linux build when it comes out.

Not only that, I wrote a guide on how to compile it on your own Linux distribution in case yours can’t handle it. This will be released alongside Prototype 5-3.

Otherwise I’ve been writing cutscenes and dialogue.

But Wait, There’s More!

Another announcement this week is that you will be able to keep and use the Zom-forms! Right now this only refers to the Zombee form from Chapter 1. This likely won’t make it into Prototype 5-3 since it will require a lot of extra coding and I don’t know if I’ll have time for it considering how far I have to go, but if I have a few days towards the end I’ll try to cram it in.

Essentially, the Zombee form acts as a super-form usable during combat. Character damage increases by 100% and damage taken decreases by 25% for 3 turns when activated, and the form has a 10-kill cooldown (all number subject to change). But, using this form causes Mei to start to hear… voices… and new cutscenes and dialogue options may present themselves.

But Wait, There’s More!

Because I spent several days last week working on contract, Pairanormal is almost ready for release barring a bit of testing. Well, I’m going to try to get a free copy for all patrons to be released whenever Chic allows it. It’s not a transformation game but I did build the whole thing so that has to count for something.

But Wait, There’s More!

Are you a 5$ Patron? Well, notable editor and madman MarioneTTe has volunteered to write some transformation fiction which will be available for download! The stories are going to be published on Amazon for e-readers and will be purchased for a couple bucks each, while 5$ patrons for a given month receive free copies. MarioneTTe receives 50% of the proceeds while the other 50% go to the team’s development budget.

This is intended to be a proof-of-concept project. MarioneTTe wants to get back into writing smut and I’ve been trying to get him to write transformation smut for a while, so this is a nice way to get you guys even more content. If there’s enough interest this will continue into the future.

The first story has already reached draft phase and stars Mei and a voluptuous slime girl. We’re still researching the specifics on how to deploy this work so stay tuned.

But Wait, There’s More!

Actually there isn’t more. DrDiss sent us a new version of the boss theme, Chicken made some dresses, Urimas made some sprites, and Hund finalized the dialogue emotions with inking and shading.

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Development Update: September 24th, 2018

Programming Stuff

This week, I got some contract work for the Pairanormal project. The proceeds from this project should basically pay for the upcoming soundtrack, meaning that work I do on it technically counts as Pandemonium work. Sort of.

On a different note, I’m partway through the cutscenes for the next segment, but there’s lots to go. The segment of Chapter 5 after the LRT has some cutscenes, character building, and a brief combat section. I expect I’ll be done the contract work later this week (probably Wednesday) and then I’ll be trying to clear the cutscene work and get to the combat section by the end of the week.

Artistry

Artist Chickenwhite has gotten us the dress designs we CRAVE and will be getting us the special designs, as well as Raiju Christine, this week. The basic dialogue emotion work is complete, and I’m going to be sending her onto as much TF-sequence work afterwards as we can get done in October.

Hund believes he can get all the ink reworks done by the end of October and I think he’s got what it takes. Patrons have already seen how much better they look, it’s astounding. Last count he said there were 15 to go.

Urimas continues to exist. Spritework is up to date.

DrDiss has sent me a second batch of music for Sophie’s themes and a boss theme. It’s good stuff and I honestly don’t know if it will be ready for 5-3, but here’s hoping.

Other

There will be a relatively big announcement next week, which I would announce right now but I’m currently talking the specifics out with the team. Folks on the Discord have already heard the preliminary bits. Stay tuned!

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Development Update: September 17th, 2018

Programming Stuff

Not much fun stuff to report this week, since it’s all “Wrote a disgusting amount of dialogue and examination text.” As in, over 1000 lines of the stuff. It’s huge and it’s mentally draining, but it’s in and I’m proud of most of it.

Art Stuff

Very good news on the art front: The extra work that artist Chickenwhite was being forced to do is now over’d. No more of that. Back to real work (drawing monster girls).

Stinkehund has about 15 re-inks to go before he’s caught up, and I’ve sent him some more map work to do. Urimas has completed all the needed tiles and is going to move on to the Christine sprites and some other miscellaneous sprites.

DrDiss has been improving his craft and Serenity Crater now sounds really spooky. He’s having way too much fun with creepy themes.

All in all, this week is a “We’re just making the game” week. Nothing amazing to report.

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Development Update: September 10th, 2018

Programming Stuff

Good news: The electrosprite sidequest is now completed (barring a few lingering spelling errors) and has passed its first round of tests.

I am honestly not 100% satisfied with it, I think the quest needs more ‘meat’, but this will suffice for Prototype 5-3. Presently, there is one ‘level’ to the Text Adventure, and upon completing it, the sidequest is basically over. Short and sweet. I intend to add one or possibly two additional levels to make the quest flow a bit better, but that will have to be post 5-3 and based on player feedback.

Otherwise I am now working on the next area of the main quest. However, I doubt we’re going to make the September deadline for Prototype 5-3 because of art stuff.

Art Stuff

So we have bad news on two fronts. First, concept artist Koops badly burned her hand and has lost several art days as a result. I expect a full recovery soon enough, but that puts us behind schedule.

Second, artist Chickenwhite both suffered from wisdom tooth removal, putting her in a lot of pain until she got them pulled yesterday, and had to deal with problems with her employment. Let’s just say her employers had effectively quadrupled her workload and she’s only been doing art on the weekends. This is expected to end in the next week, but once again, our art is way behind where we had expected.

On the bright side, Stinkehund estimates he will have all the extra inkwork done by the end of September and will be able to finish all the maps we need for Chapter 5 as well.

Urimas, as per usual, is just doing tiles and sprites. He, somehow, is always on the ball.

DrDissonance is making music because that’s his job.

Because of the problems with the art, I am tentatively moving Prototype 5-3 back to October. This gives me some extra time to polish up the scenario work or to do extra testing, so it’s not all bad, but I’m still not happy with the delays.

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Development Update: September 3rd, 2018

Programming Stuff

Not as much progress as I’d normally like this week. Got bogged down in family stuff. Instead of simply play with an adorable dog the entire time, I decided to write 15 pages of dialogue between 55 and Christine. I’ve also finished the scenario work needed for the Electrosprite subquest, but haven’t tested it yet. That will be done by Wednesday and hopefully everything goes perfectly on the first test with no bugs whatsoever.

Art

I have all the tiles I need for one of the two areas being developed for 5-3, and Urimas has been given the assignment to get me the other set. Koops has done more concepting work, while Chicken was largely indisposed this week. Hund will be making the map stuff later this week once he finishes some re-inking.

Music Stuff

DrDiss just sent the next wave of musics, and patrons even get to hear some of it in the bonus stuff this week.

 

This week is largely keepin’ on. At the current rate I think completing 5-3 by the end of September is doable, but I’m not going to be releasing it if it’s not been tested at least somewhat. So, watch out.

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Development Update: August 27th, 2018

Programming Stuff

This week, I finished all the engine coding I’ll need for Text Adventure mode! This includes what I’ll need for the Doll Manor and the Chapter 5 quest.

This system is meant to be much closer to the older Inform style but with a lot of improvements. Unlike the Classic Mode remake, this one is designed by me from the ground up and is not meant to emulate anything, so I could make it far smoother than Classic Mode while still keeping the text parser attributes.

TextAdventureLayout

This version is using the old graphics because the concepts made by Koops haven’t been inked yet.

With all of this done I can start on the final part of the Electrosprite subquest, as well as finishing the second half of the Doll Manor’s scenario. The first part is complete but not robust and hasn’t been extensively tested.

Art Stuff

Urimas is also finally done the other Christine form sprites and has moved on to tiles so I can get what I need for the next parts of Chapter 5’s story.

Chicken is about halfway done the dialogue portraits for 55, and should have both her and Sophie’s done this week. There are a few more portraits after that before I send her on to the rest of the forms for Chapter 5.

Hund re-did the inkwork for everything in Chapter 5 and is redoing Chapter 1’s to normalize everything. It will be subtle but everything will look more cohesive once he’s done it all.

There will also be free bonus stuff on the Patreon this week since Chicken is a real weirdo and drew a leech girl.

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Development Update: August 20th, 2018

Programming Stuff

So, last week I had to attend a funeral and the entirety of North America was covered in smoke from forest fires. This made accomplishing anything a real challenge. I managed to get the maps I’ll need for the Electrosprite quest done and get some of the early cutscenes implemented, but that’s about it.

This week I’ll be writing the rest of the scenes before integrating Text Adventure into the single player gameplay. This might be tricky or it might not, but the smoke has cleared and I have no other obligations this week. That means it’s time to get productive, baby.

Artistic Stuff

Urimas has completed the Steam Droid and Darkmatter Christine sprites, and is on Electrosprite next. After that, he has to make some tiles for me and then it’s on to the new designs, Raiju and Doll.

Koops has completed the first doll transformation sequence for the Doll Manor bonus content. There’s a total of six, and a few other characters to concept, and then she’s effectively done her job for Doll Manor. She’s way ahead of schedule, good job Koops!

Hund has taken the time to redo some of the old inkwork to match the new style we’re using. Meanwhile, Chickenwhite was out of town and will be back to work tomorrow.

Music Stuff

DrDiss sent us previews of the Regulus Surface theme, the Nix Nedar theme, and Breanne’s theme. We sent our feedback and I gotta say, I’m liking what I’m hearing so far.

Otherwise, it’s just more work for the lot of us.

At this point, I’m not sure if we’ll meet the End of September target for everything I wanted to get into 5-3. I had intended to have the next two areas of the main story done by that time, but the extra work for Doll Manor may force me to push that back or cut a section. Time will tell how far we get.

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Development Update: August 13th, 2018

The Programming Bits

I’ve completed the baseline for Text Adventure Mode, and I think I have enough pieces in place that I can start integrating it into Chapter 5. I wanted to get a little further into the development of Doll Manor this week, but then Bad Things happened to me.

This has been a very bad week for me.

The Other Bits

DrDiss is working on getting us music. Hund has completed a lovely piece that will make it into Prototype 5-3 to really set the mood for certain scenes, and then I will probably force him to make the rest of the maps. Urimas just finished Darkmatter Christine, and Chicken is going to be finishing up the dialogue portraits for Chapter 5 in the coming weeks.

Koops has gained two new sidekicks, Waffles and Syrup. They are small, furry, and have four legs. They’re going to be helping her with her concept work. Koops is also doing the art for Doll Manor mode and we’re finishing off the first transformation sequence.

In general, it’s just more grinding work this week. I want to have the baseline for the Electrosprite subquest done this week, but as mentioned, last week was very bad and it’s going to be bad this week as well.

The Usual Links

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Development Update: August 7th, 2018

(I really need to stop sleeping during the afternoon and putting update posts up right after midnight)

Budget Report Shenanigans

Yep, the periodic budget report is here. It allows you to see exactly what it is we do with your money. Hint: It pays the artists to make art for the game.

Due to the buzz around Prototype 5-2, we had our best month ever in terms of pledges. Things will probably calm down for a bit until 5-3 comes out, so it’s back to the grindstone for us.

My New Soundtrack

After managing to convince trick my brother into providing a backstop (in case of expense overruns), we’re getting a new soundtrack whipped up by DrDissonance. DrDiss did the music for Sprocket City and is a friend of Chickenwhite’s.

I’ve been wanting a proper soundtrack for a long time, and now it’s happening, damn it. This soundtrack means that we’ll be able to release the game to locations like itch.io which are specific about not using copyrighted material.

We’ve already received some early mixes of new combat and victory themes and sent our feedback to DrDiss. I believe we should have the soundtrack replacement completed by the time Prototype 5-3 comes out.

Text Adventure Progress

The core engine for Text Adventure mode is basically complete. We’re going to be working on the combat engine to make it more fun (it’s very simple but should be quite enjoyable, trust me) but everything is pretty much in place, all I have to do is lay out the scripts.

Art Stuff

Chickenwhite has completed the designs for Christine’s Darkmatter, Electrosprite, and Steam Droid forms. Patrons will get to see these over the next few weeks. Her next job is to shade the forms and get me the remainder of the dialogue portraits for 55 and Sophie.

Koops has completed the designs for Mary (from Text Adventure) and some of the dolls you’ll be encountering. We’re working on the transformation sequence next.

Urimas has gotten me the extra tiles I need for Text Adventure and will now be working on Christine’s form sprites.

Hund has completed a major background piece and the map for Cryogenics. I put in a new map system for Chapter 5 which shows wireframes and the player’s current location. We’ll be updating it with objective markers at a later time to help you navigate.

Tumblr Q+A

That’s right, I’ll also be answering questions from the Tumblr on these weekly update posts. So let’s just jump right in:

QnA000

While the mainline game of Pandemonium is free for all to enjoy, I need to give some reason for people to become Patrons. Right now you get to see stuff early and access to debug mode, but in the long term I don’t have much to offer.

I wish we lived in a world where I could give everything away for free, but we don’t.

It’s unfortunate that I have to restrict some content for paid supporters, but I have to keep us paid. We want to make this our full-time jobs. Having some game content be Patron only is going to get us more paid supporters, so that’s why.

It sucks, doesn’t it? By the way, Jeff Bezos (owner of Amazon) makes over $2600 per second.

QnA001

The Chapters take place more or less in chronological order, with 1 and 2 being contemporaneous. Once Chapter 1 is completed, the player can choose to play them in any order. So, because they can be played in any order, they can be developed in any order. We asked 5$ patrons to vote on the order of development and they selected 5, 2, 4, 3. Chapter 6 will be done last when all the others are completed.

The Usual Links

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Development Update: July 16th, 2018

Before the poll results, a quick update

Everyone is back to work as of this week. I’m still recovering from my back injury so I’m working at about half speed, everyone else is working as normal.

I’m about 80% done my trello list for Prototype 5-2c and v105c, which will contain bug fixes and a bunch of small feature upgrades. Let’s take a look at those shall we?

Combat Icons

CombatIcons.png

As part of a quality-of-life improvement, the hard-to-read text indicators have been replaced with these handy icons. The icons remain in fixed positions on the UI and are nice and clean to navigate. Urimas is currently finishing up the last of the icons for 55, and these will be in next week’s release.

Combat Inspector

CombatInspector.png

The Combat Inspector has been brought in line with the new UI and is more functional and easier to read. The layout is not finalized but it will do its job for now.

Ability Inspector

AbilityInspector.png

You’ll now be able to check your abilities on the status screen, getting a better idea of their properties with long-form descriptions. Very handy if you want to check what something does outside of combat to formulate a strategy.

Many, Many Bug Fixes and QoL Improvements

The full changelog will be posted next week along with the next version. For now, let me say that I took your reports to heart and did as much as I could within the scope of 5-2’s release. Some changes got pushed to 5-3 since they’ll take a little longer or require more scripting.

Poll Results

Let’s get to the good stuff. This week we had 23 respondents on the steering poll.

Result00.png

So Steam Droid’s transformation won with Latex Drone coming in second. I’m going to ask the public what they think we could do to improve Eldritch Dreamer and Golem on the forums, but I’m happy with this. Editor MarioneTTe is the one who wrote the Steam Droid transformation, so I’ll try to coerce him into writing more in the future.

Result01.png

Character development takes priority? How did this happen? But in all seriousness, 55’s dialogue topics will be my first priority, followed by the Text Adventure side content (I’ll explain myself at the end of the poll) and then the main story content. Sophie’s extra events will not make it into Prototype 5-2 (most likely) and nobody wants me to improve the minigames. So those are right out.

Result02

This is about what I had expected, considering the state of the minigames. I’m going to be cutting all three and worrying about proper game content now.

The original purpose of the minigames was to provide a way to generate as many work credits as the player could stomach. However, that’s obviously no longer necessary with the addition of the Tellurium Mines. As such they’re redundant right now and polishing them would take time away from Chapter 5’s scenario work.

If it does become a thing in the future, Space Invaders will be the one rescued from the trash heap. But don’t count on that.

Result03.png

So this presents a dilemma, because you want more stuff to do with Sophie but want me to prioritize fireside chats with 55 and story content. Well, the next section of the story content is going to feature Sophie, and I’m thinking of adding another area to Regulus City that you’ll be able to visit with her. It’s a tricky spot to be in but I think I can manage it.

Result04

The extra content is definitely a go. That’s a pretty solid majority that wants to see the characters from the original Chambers of Pandemonium go up against doll girls. And by that I mean become doll girls.

Exactly how much this will add to 5-3’s development schedule I cannot say. The fact that it’s an independent game mode does mean it doesn’t need to 1:1 match the art style of Adventure Mode, but it probably will since that’s just simpler to do. More on this mode as I develop it.

Wrap Up

I expect Prototype 5-2c will be released next week with all the bug fixes, and after that I will begin a promotional tour of the internet to tout this game everywhere I can. I would really love it if we got enough contributions to hire a musician and to let me work on the game full time.

If you’re not a supporter, you really should be. 1$ really does go a long way.

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