Development Update: March 21st, 2022

Coding Stuff

I am almost done the additions for chapter 2’s introduction. I could even release it next week, but I won’t! Want to know why? Because then we wouldn’t have much time for testing, and also because way, way too much of the art would be placeholders. Like half of the enemy sprites and enemy portraits are placeholders. The harpy enemy portrait is an eagle with a hat on.

I’m not kidding.

So the artists have to get me some more sprites and concepts before I’ll release chapter 2’s introduction. Otherwise, I’ll fix bugs and make more maps for the next part of the release.

There will likely be a bugfix patch next week to deal with a weird achievement issue in the Steam release plus minor stuff like mission collisions.

Artistry

Hund has been working on chapter 2’s map, or rather the map of Northwoods. It’s looking good but it’d also be a bit of a spoiler so you’ll see it when you see it. Chicken is working on portraits, Koops on enemies, and Urimas is getting me ability icons.

Curious Cat

A Link Pile (There Might Be More Than One So Is This The Link Pile Or A Link Pile?)

Rationally debate this post on the forums!    Discussion thread for String Tyrant!

Pandemonium’s Steam Page! Wishlist it! It’s okay to manipulate the algorithm for a good cause!

Maiden Sealed in Stone, a game Salty translated!

Buy String Tyrant, our gaiden game, on Itch.io! It’s on Steam too!

Ask us questions anonymously on Curious Cat!

Buy our merch on Redbubble and Teepublic!

Give us money on Patreon so we can make more monstergirl stuff!

Alternately, give us money on Subscribestar so we can make more monstergirl stuff!

DO NOT join our Discord and curse at me in person! Our testers do a good job but DO NOT tell them that!

Pandemonium v3.58 Released

Changelog at the bottom of the post, as usual. Mostly a bugfix patch.

Download it (Mega.nz / Mediafire) (Or visit Steam / Itch)

Other Development Stuff

The kitsune village is done (or rather, playable start to end, there’s always more to add!) and I finished basic combat placement. I’m currently working on items, along with chapter 2’s new kitsune crafting system.

I would be absolutely tickled to have Chapter 2’s Intro out by March, but that’s probably optimistic as most of the art would be placeholders.

Changelog

Minor
*Added a description of Protection to the combat glossary.
*Added missing Security Doll enemy to the mines blacksite.
*There is now a 2% chance that any given enemy in the mines will be a paragon. This happens at all depths.
*Increased chapter 5’s paragon chance to match chapter 1’s.
Bugs
*Fixed an examination in the Quantir sewers causing a destabilized lua state.
*Fixed a softlock when re-living the Ghost TF in NC+ and not having the manor key.
*Fixed skeletons respawning incorrectly in the modkit when resting at a campfire.
*Fixed some collision errors in the modkit.
*Fixed the fountain in the fishing village having weird collisions.

Curious Cat

A Cavalcade of Links

Rationally debate this post on the forums!    Discussion thread for String Tyrant!

Pandemonium’s Steam Page! Wishlist it! It’s okay to manipulate the algorithm for a good cause!

Maiden Sealed in Stone, a game Salty translated!

Buy String Tyrant, our gaiden game, on Itch.io! It’s on Steam too!

Ask us questions anonymously on Curious Cat!

Buy our merch on Redbubble and Teepublic!

Give us money on Patreon so we can make more monstergirl stuff!

Alternately, give us money on Subscribestar so we can make more monstergirl stuff!

DO NOT join our Discord and curse at me in person! Our testers do a good job but DO NOT tell them that!

Pandemonium v3.57 and Modmaker’s Kit v1.00 Released!

That’s Right, They’re Out

Download v3.57 here (Mediafire / Mega.nz Win/Lin/Mac) or get it from Steam or Itch.io (you want v3.57a).

Get the Modmaker’s Kit here (Mediafire / Mega.nz)

How do I use the Modmaker’s Kit?

Download the modmaker’s kit, then unzip it so the Chapter M folder sits alongside the other chapter folders in Pandemonium/Games/AdventureMode/

Start a new game and talk to the new rilmani who appears at the bottom of the map:

This should allow you to start the mod.

The provided sample game is short, about 15-20 minutes long. It has two transformations and several endings. It contains code examples of most of the things present in the main game, and for things it does not, the code present for chapters 1, 2, and 5 should suffice as samples.

More importantly, the mod uses detected paths to integrate into the base game seamlessly. This means that mod developers can pack their entire mod into a single folder and the game can detect and use it.

This only supports addons. Asset replacement is a to-do from me (it can theoretically be done now but it’d require hacking the base game anyway) but all you aspiring modmakers should have plenty to work off of.

Some time ago, I wrote a guide on how to make mods for the game. This guide is obviously now outdated, but it does contain links to the tools you will need towards the top, and the principles of how to make a map and edit scripts still apply. I will update the guide when I have time.

Making a mod is not officially supported, and playing mods made by others is likewise not officially supported. I will try my best to help with questions, but keep in mind that I’m also trying to make a video game (you may have heard of it, it’s called Runes of Pandemonium. Professional Fisherman Namapo said it was good!) so my time is limited. I can’t teach you how to code in Lua, but I can try to direct you towards samples and useful resources.

Oh, and if you’d like to keep abreast of updates to the modmaker’s kit, it’s in a public repository. The repository contains the chapter’s contents, and also its base assets in the Satellites folder. Downloading the repository will allow you to use Tiled and Sugarlumps to create your own assets for the games.

If you’re wondering where I got the assets, most of them come from OpenGameArt.org. The credits for the assets are in the repository. Urimas made Nina’s sprites.

The RoP Let’s Play Again! Again!

Did you know Ack (WHO IS NOT A DEVELOPER), Hund (who is, Steam says so) and Pyxxis (who is an intern) did a let’s play of the game? Did you know it’s on youtube and you can go watch it? They did this while gathering trailer footage for the game, but maybe you’ll get to hear weirdos complain about the UI or something.

Oh and Koops made this adorable picture for it.

Zekyr Bonus Stuff

If you get stuff commissioned from our artists that we can use for promo art, you get a discount.

People sometimes ask me, what if Zeke was a hot satyr-goat girl? I never have an answer. Koops drew it though. And now you get to use your eyes to capture reflected or emitted photons off of this very image!

What’s Next

There is now nothing between me and chapter 2. Big Balance Patch, yeah that needed to be done. But then people wanted a UI update, Steam/Itch releases, and translation handling, which meant UTF-8 support, and now we have the modmaker’s kit. Well all of that is out of the way now! Nobody can stop me!

DO NOT ASK FOR MORE FEATURES I SWEAR I WILL LOSE MY MIND I NEED TO MAKE CHAPTER 2.

Curious Cat

A whirlwind of links!

Rationally debate this post on the forums!    Discussion thread for String Tyrant!

Pandemonium’s Steam Page! Wishlist it! It’s okay to manipulate the algorithm for a good cause!

Maiden Sealed in Stone, a game Salty translated!

Buy String Tyrant, our gaiden game, on Itch.io! It’s on Steam too!

Ask us questions anonymously on Curious Cat!

Buy our merch on Redbubble and Teepublic!

Give us money on Patreon so we can make more monstergirl stuff!

Alternately, give us money on Subscribestar so we can make more monstergirl stuff!

DO NOT join our Discord and curse at me in person! Our testers do a good job but DO NOT tell them that!

Development Update: February 28th, 2022

String Tyrant Translation Work

Most of the backend is ready, with a big long file (3.3mb of just pure text!) containing ALL of the text in the game assembled and pruned. I sent it off to my translator for the first pass. There’s still a few things needed, such as a synonym checker so you can type whatever the Russian phrase for “look Jessie” is and it will work, and an in-game translation prompt on the title screen.

I could have those ready in a day, but I did spend like 30 hours just copying and pruning text so I want to do something else.

Modmaker’s Kit

I’m making good progress on the modmaker’s kit. I’m designing it to be a drag-and-drop affair. A folder placed inside the game’s folder contains the entirety of the mod, and the base game will have special handlers that check mods to see if they handle things. For example, if you’re spawning an enemy using modded lists, the base game will check the normal enemy lists, and then scan any mods to see if the enemy in question is handled by a mod.

So far I have everything except the journal ready to go. I’m also making a playable scenario to go alongside it, which will try to include as many things that are in the base game as possible so modders have a sample to work off of. Speaking of…

Meet Nina, the star of the modmaker’s kit. She will have two transformations, three playable forms, some skills, and even a set of emotes! I found some free assets on opengameart.org and convinced Urimas to make some sprites so things look nice.

I expect it will probably be two weeks and then the modmaker’s kit will be ready for release. It won’t contain every single thing in the base game, but I may add bits to it if modmakers ask me to. Once it and the translation are done, there is nothing between me and chapter 2.*

*Some horrible thing will probably happen. It wasn’t a good week was it?

Curious Cat

A tornado of links

Rationally debate this post on the forums!    Discussion thread for String Tyrant!

Pandemonium’s Steam Page! Wishlist it! It’s okay to manipulate the algorithm for a good cause!

Maiden Sealed in Stone, a game Salty translated!

Buy String Tyrant, our gaiden game, on Itch.io! It’s on Steam too!

Ask us questions anonymously on Curious Cat!

Buy our merch on Redbubble and Teepublic!

Give us money on Patreon so we can make more monstergirl stuff!

Alternately, give us money on Subscribestar so we can make more monstergirl stuff!

DO NOT join our Discord and curse at me in person! Our testers do a good job but DO NOT tell them that!

Steam And Itch Release Live!

In fact they will be live at like 2am PST, so if you really want to stay up late you can get the Steam copy before all your peers! It’s the same as the public copy.

Speaking of.

Version 3.55 has been released!

Update: It’s out! See below for links!

Version 3.55

This version fixes up the controller handling. You can now rebind the controls from the options menu to use the joypad. You could technically have done this by editing the config files before, but now you can do it from inside the UI.

There is currently a bug when moving where if the joypad is bound to the second slot, your will stop moving randomly. If you use the joypad exclusively this problem does not occur.

Download it here (Mediafire / Mega.nz) (Steam / Itch)

Changelog

Major
*Greatly improved controller handling. It should be possible to bind and use joypad controls without any nonsense.
*Note that mixing controller command with keyboard commands may cause unusual behavior, so don’t do that.

Minor
*Removed the unused SugarAnimation class from the engine.
*Removed the unused SugarTags class from the engine.
*Removed the unused SugarPalette class from the engine.
*Removed the unused VirtualConsole class from the engine.

Bugs
*Fixed an error where a crash was occuring due to nil being passed after exiting topic conversation on a map with no music.
*Fixed backend issues related to Steam.

String Tyrant?

I have created the raw format for the translation executor. It actually works in-engine right now. All I need now is to build the base file out and put in an in-game option to execute the translation.

Hopefully it will not be long before String Tyrant can be played in any language that we have a translation for!

Curious Cat

I can’t keep track of all these links oh no!

Rationally debate this post on the forums!    Discussion thread for String Tyrant!

Pandemonium’s Steam Page! Wishlist it! It’s okay to manipulate the algorithm for a good cause!

Maiden Sealed in Stone, a game Salty translated!

Buy String Tyrant, our gaiden game, on Itch.io! It’s on Steam too!

Ask us questions anonymously on Curious Cat!

Buy our merch on Redbubble and Teepublic!

Give us money on Patreon so we can make more monstergirl stuff!

Alternately, give us money on Subscribestar so we can make more monstergirl stuff!

DO NOT join our Discord and curse at me in person! Our testers do a good job but DO NOT tell them that!

Development Update: February 14th, 2022

Happy Valentines Day

Eat some chocolate and hang out at the bus stop but never get on the bus. I pass my tradition on to you.

Steam/Itch Release News

The Itch release is currently ready to go. The Steam release is still in moderation. I will let you all know as soon as it comes out. Because the Steam backend is giving me conflicting information (it says I can publish immediately but also the earliest it can come out is the 22nd, on the same screen) I can’t say exactly what date the game will be on Steam. When it is, I will let you know.

Want to know the second it comes out? You can wishlist the game right now! It helps the algorithm so you should totally do it.

In addition, the soundtrack is also in moderation. Its release information has the same caveats.

Coding Madness

Made some progress on chapter 2 in the downtime. Fixed a few bugs as well. But most importantly, String Tyrant will be getting a patch.

What’s that? Why now? Well in addition to cleaning up the various bugs that have been sitting on my trello for a year, I’ve gotten the backend ready for translation handling. It will soon be possible to play all Starlight games in other languages. String Tyrant will just be the first one because it’s actually complete, and editing translations whenever something is a pain in the ass. Since the game is done, that won’t need to happen.

Getting all the backend in place will probably take a few days, after which hopefully the Steam release is out so I can start on getting the modmaker’s kit ready. After that it’s all chapter 2.

Artistry

Hund is getting some updates to the shading on the character emotes. Apparently some of them were using an old shading standard and needed to be brought in line with the current one.

Urimas is making Slitted Eye animations. I’m also forcing him to make chapter 2 sprites in between sets.

Koops is drawing bird girls I am told. Chickenwhite is finishing up texturing a model for Slitted Eye before she works on chapter 2’s art.

Curious Cat

Oops! All Links!

Rationally debate this post on the forums!    Discussion thread for String Tyrant!

Pandemonium’s Steam Page! Wishlist it! It’s okay to manipulate the algorithm for a good cause!

Maiden Sealed in Stone, a game Salty translated!

Buy String Tyrant, our gaiden game, on Itch.io! It’s on Steam too!

Ask us questions anonymously on Curious Cat!

Buy our merch on Redbubble and Teepublic!

Give us money on Patreon so we can make more monstergirl stuff!

Alternately, give us money on Subscribestar so we can make more monstergirl stuff!

DO NOT join our Discord and curse at me in person! Our testers do a good job but DO NOT tell them that!

Development Update: February 7th, 2022

Code And Whatnot

Since I don’t want to do too much to the engine until the Steam/Itch release on the 14th, I’ve finished up the abilities for chapter 2 and also got all the enemies patterned out. I’m now working through the last part of the scenario in chapter 2. It’s actually closer to release than you might think!

Odyssey of Gianna v2.0 is out!

In case you weren’t following the news, OOG 2.0 is out. You should go get it on Itch.io damn it. You can see the changelog on this patreon post, or just look at this image:

Looks like a hot ticket. It has more puppet stuff!

Fan Art!

Look, Salty happens to really like fan art. He’ll post anything. Make fan art and he’ll love it!

Curious Cat

Too Many Links

Fight over this post on the forums!    Discussion thread for String Tyrant!

Maiden Sealed in Stone, a game Salty translated!

Buy our dumb gaiden game on itch.io! It’s on Steam too!

Ask us questions anonymously on Curious Cat!

Buy our merch on Redbubble and Teepublic!

Give us money on Patreon so we can make more monstergirl stuff!

Alternately, give us money on Subscribestar so we can make more monstergirl stuff!

Join our Discord and curse at me in person! Our testers do a good job but do NOT tell them that!

Development Update: January 31st, 2022

Our New Name

Pandemonium: Adventure Mode is now Runes of Pandemonium. Thanks to everyone who voted! The game will be listed on Steam/Itch/etc as that, and the next version will have updated headers to reflect the new name.

Steam Stuff

We are getting the last thing we need for the Steam page right now (trailer) and everything is ready for a launch on the 14th. I will post a link as soon as we have a Steam page so you can wishlist it, because that really helps the algorithm.

Slitted Eye

We can officially make adorable little animated movies! We have some of the basic bad ends set up, and I’ve directed Urimas to start work on the in-game animations. No idea when a demo will be ready, but the game is looking very good.

Pandemonium

I don’t want to touch anything on the engine for fear of busting the Steam/Itch releases, so I decided to do the rest of the abilities for chapter 2. I should have them done in a day or two, at which point I guess I’ll finish off the chapter intro content and get started on combat balancing.

Curious Cat

The Linkle Pile

Fight over this post on the forums!    Discussion thread for String Tyrant!

Maiden Sealed in Stone, a game Salty translated!

Buy our dumb gaiden game on itch.io! It’s on Steam too!

Ask us questions anonymously on Curious Cat!

Buy our merch on Redbubble and Teepublic!

Give us money on Patreon so we can make more monstergirl stuff!

Alternately, give us money on Subscribestar so we can make more monstergirl stuff!

Join our Discord and curse at me in person! Our testers do a good job but do NOT tell them that!

Pandemonium v3.54 Released

Okay this is the last one before the Steam release, I promise. Also, the Steam/Itch releases are scheduled for February 14th.

We are also currently holding a patron vote on the name of Adventure Mode. As of this writing, Runes of Pandemonium is in the lead by a few votes. If you’re a patron, head over to patreon and vote!

Subscribestar Now Exists

We now have a Subscribestar, for the people who asked me for one because they didn’t want to/couldn’t use Patreon for whatever reason.

Subscribestar has a similar cut versus Patreon so we don’t care which one you use, whatever works for you.

Release Info

Download it here. (Mega.nz / Mediafire) (Win/Lin/Mac Bundle)

Changelog:

Major
*After all these years, added a splash screen. Now you know which studio made this game (it’s our studio).

Minor
*Paragons now always have their stats/resists visible in the combat inspector.
*Upped Paragon chance to 40%. Remember you can turn them off in the journal!
*Updated the Datacore ambience to not be a copyrighted sound.
*Journal UI now has stripe backing.

Bugs
*Added the missing three paragon activators in chapter 1.
*Fixed the chapter 1 “Defeat any paragon” achievement not unlocking.
*Fixed Chris’s attack and discharge abilities having the wrong name.
*Fixed some typos.
*55’s Laser Pulse ability now shows the buff affecting her instead of the enemy.
*55’s Conductive Spray can no longer miss (though it can still be resisted).
*Should no longer be able to exit upper Serenity Observatory’s airlock as an organic.
*Text on the menu will render over the icons.

Curious Cat

The Linkstar Pile

Fight over this post on the forums!    Discussion thread for String Tyrant!

Maiden Sealed in Stone, a game Salty translated!

Buy our dumb gaiden game on itch.io! It’s on Steam too!

Ask us questions anonymously on Curious Cat!

Buy our merch on Redbubble and Teepublic!

Give us money on Patreon so we can make more monstergirl stuff!

Alternately, give us money on Subscribestar so we can make more monstergirl stuff!

Join our Discord and curse at me in person! Our testers do a good job but do NOT tell them that!

Pandemonium v3.53 Released

Get it here (Mediafire / Mega.nz) (Win / Lin / Mac Bundle)

We’re running out of bugs to fix, so this version with a few paragons fixed is going to be the version that gets sent to Steam.

Samelog

What has not changed between versions is that Niko is still cute. I’m not changing this no matter how many people ask!

Changelog

Minor
*You can now access the achievements when selecting a chapter.
*Added form handlers for Gravemarker to Breanne’s dialogue.
*Added form handlers to Polaris’ dialogue.
*At long last you can examine the bath on top of the dimensional trap.
*Statistics in the combat inspector will change color if an effect is buffing/debuffing them.

Bugs
*Fixed Mei’s Queen Bee costume not unlocking when completing the zombee hive.
*Fixed a softlock caused by Deadly Jump during the rubber sequence.
*Alraune/Bee relive sequences should no longer be unlocked during a new game.
*Fixed not being able to unlock the chapter 1 completion achievement.
*Fixed a console bug when talking to Septima.
*Fixed an empty dialogue box in the Quantir Manor.
*Fixed some other minor console bugs.
*Fixed not using special frames during the doll TF finale.
*Fixed Influence incorrectly reporting hit rate as 100% in Tourist Mode (Influence does not benefit from Tourist Mode).
*Fixed a console error with Mei’s Call for Help.
*Fixed Mei’s summoned bee ally having incorrect position alignments.
*Fixed some item text overruns.
*Fixed the tactics window being too wide on the expert UI.
*Fixed Buff and Debuff icons being switched.
*Fixed slotted gems not displaying their damage bonus correctly.
*Fixed Florentina’s Tinkering working on the wrong ability slots.
*Fixed Natalie’s lines not highlighting during the ghost TF.
*Fixed text overruns for weapon swap abilities.
*It’s a tail, Ack.
*Fixed a missing examinable in St. Fora’s E.
*Shunted around some NC+ dialogue.
*Fixed several console errors when playing without SX-399.
*Fixed a console error when engaging Raibie Christine.
*Fixed some alignment errors in the no-SX Finale.
*Added some bee portraits to the alraune x bee hot hot scene.
*Changing jobs in battle should respect the override Y.
*Mentioned the simplified UI in the tutorial in chapter 1.
*Fixed sound volumes not returning to default when not saving sound volumes in a savefile.
*Fixed Christine’s Handmaiden Pulsate healing 1/5th what it was supposed to.
*Fixed about 50 other minor combat bugs, such as display overruns, missing icons, and effects having the wrong duration.